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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Navy Seal
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I have 2.1 running on my laptop, 8GB ram with the 4GB patch.
My mods list GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 SH-5 Water for SH-3 16 Km V84 Less yellow afternoon VonDos' RMS Empress of Britain VonDos' RMS Queen Elizabeth VonDos' RMS Queen Mary Waterstream+Exhaust Combi V2.3 for GWX3 U-Boat III Alpha Dials1b Torpedo damage Final ver2.0 Timetraveller's Moon Mod Searchlights_Removed Thomsen Dockside by Payoff RadioMessage - MorseCodeOnly Origional ContLine NFD New EnglishNames CFG LifeBoats&Debris_v4 Ina Ray Hutton Picture Mod Type VII GWX_DFa-Flag&Pens_2010 FUBARSVIIC U552 Fubars crew skins Fubar crew skins flannel CSO Clean Map Mod Contact Marker C2 Merchant Inverted Big Band Songs 1940 Aces' Super Turms v6 for GWX Aces' Combined SH3.SDL Files v2 99% Realism Percentage Mod Aces' Super Turms v7 Taster FM_NewInterior_V2.1 Flags_enlighten ![]()
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#17 |
Stowaway
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I'll add the 4 gig patch since I don't have that on this system.
(I don't recall. It's a copy paste from older system install of SH3) |
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#18 |
Lieutenant
![]() Join Date: Jan 2008
Location: Netherlands
Posts: 263
Downloads: 68
Uploads: 0
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Quick update: I applied the 4 GB patch again and re-activated the FM interior mod 2.1 --> so far so good! Looks like, for me, I underestimated the 4GB patch.
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#19 |
Stowaway
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4 Gig did fix some CTD's for me.
Still get a CTD from different single missions but that may be from me messing about. I used the 4 gig patch I uploaded to SubSim in case anyone cares or wonders. Looked at the files anyway. ![]() |
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#20 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 276
Uploads: 51
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Same happens to me, and also when I try to use Wilhemsafen... V7.
It CTD's when I start a new campaign from Kiel, it always CTD's in the cannal, leaving or coming back... ![]() with version V5 it runs almost all the times, but now and then it happens too.
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#21 | |
Argentinian Skipper
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Wilhelmshaven v7 uses a modified version of GWX Merged Campaign; if you use Merged Campaign (GWX default) or another campaign file over Wilhelmshaven v7, you will have problems. Regards Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#22 |
Stowaway
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It's a wonder, but this game uses more RAM than any other game I play I believe.... and this game is from 2007? Just amazing the work the modders have put into this thing. Last time I ran it I was around 4.7 GB of RM being used and my campaign SCR and RND layers were empty.
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#23 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 276
Uploads: 51
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I am a little confused.... ![]() I always tried to enable this mod over a fresh SH3 install with GWX. So, my question is: Must I use the files that come standard with the Wilhelmshafen, St. Nazaire, Schleuse V7 mod? If that's the case, I am doing it right, otherwise, I would appreciate very much if you could tell me what campaign files should I use. Thanks for your help and sorry for the confusion. ![]()
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#24 | |
Argentinian Skipper
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Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#25 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 276
Uploads: 51
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![]() thanks again. ![]()
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