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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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I didn't stick around long enough to see if they sank from using flak guns. I do know that the deck gun will sink them.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#17 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I have sunk about nine of them with the Flak, I would rather save the two shells for Merchants.
![]() But taking them on at distance is the only advisable thing to do, because they can do some nasty damage to your hull, if your near them too long, so a keen eye is needed, for I use the Single Flak, so I don't waste too much Ammunition. |
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#18 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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I think the best way to try to fix burning PT boat would be increasing its hitpoints. Fishing boat has 100 hp and PT boats have only 50, and never seen burning fishing boats, unless i had some business in it!
So I bet it would work, I read in another thread that ships could take little damage when spawning into the game. |
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