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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Oct 2012
Location: North Atlantic
Posts: 14
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Hi,
I was very much motivated by manual targeting practices by most of you and tried to play it! Guess what?? Karl Donitz would have sent me to the gas chambers!!! All torpedoes miss. Looks AoB calculation is going wrong.. Help me out pals ![]()
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Sinking His Majesty's Ships! Sincerely Lord Admiral |
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#2 |
Eternal Patrol
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You'll get no help from me, and if you did you wouldn't want it. I gave up on manual targeting years ago. I have it turned on just to get rid of the stupid triangles, but I use WE assistance and let him do all the work.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Watch
![]() Join Date: Apr 2012
Location: Finland
Posts: 15
Downloads: 25
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If you're using contact map updates and don't mind "cheating" a bit you can use the the protractor in the nav map to check the AoB. just check the angle between the sub and the bearing of the target ship from the ships position and then enter it. Another way is if your on a 90 degree intercept course you can estimate the AoB from the targets position. So if you have the target at about 45/315 degrees you have an AoB of about 45, at 10/350 80 and at 0 90. not perfect but works good enough on short ranges. and lots of practice. Hope that helps
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#4 | |
Eternal Patrol
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I like your thought process.
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RIP Laufen zum Ziel |
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#5 | |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
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Search for Fast-90 and practice it. ![]() |
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#6 | |
Swabbie
![]() Join Date: Oct 2012
Location: North Atlantic
Posts: 14
Downloads: 1
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Sinking His Majesty's Ships! Sincerely Lord Admiral |
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#7 |
Eternal Patrol
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Months of school, then years of working up from junior to senior officer. By the time you make captain it's second nature.
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“Never do anything you can't take back.” —Rocky Russo |
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#8 |
Airplane Nerd
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I'd like to try Manual Targeting sometime. But it sounds hard.
![]() If i did use manual targeting, i'd probably be using acoustic torpedoes as a failsafe.
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#9 | |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
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Errr.. don't acoustics defeat the purpose of pinpoint manual targeting? Acoustics with manual targeting is like using a sniper scope on a shotgun. |
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#10 |
Grey Wolf
![]() Join Date: Nov 2010
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Acoustic torpedoes run too slow to be reliable beyond 1000m. Likewise, you either have to dive to get away from them or go completely silent (i.e. kill the engines) if they get stupid.
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#11 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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My general suggestion is to track the position of the target first. So plot where he is going. Ask the watch officer when he's up on the conningtower where the target it. Plot those on the map from your current icon. From that you can measure the target speed. Distance between points divided by the time between plots. (3 minutes and 15 seconds is a common interval, but preferably longer) And the course is then shown on the map as the line through the plotting circles. (place small circles, instead of marks, to show how accurate/inaccurate the plot is) This builds situational awareness. Very important. Speed is the most important value to know. AOB is second of importance, especially if you attack the target from it's side. Just get it set to a ballpark figure. But invest effort to know speed. You can also measure speed by:
But above all, keep cool. Dont rush your attack. Attack on your terms, not that of the moment. Haste is fertilizer for mistakes. And don't make him spot you. Stay stealthy by keeping your distance and use the night. |
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