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Old 10-25-12, 10:11 AM   #16
Hinrich Schwab
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Quote:
Originally Posted by RedMenace View Post
...but could you list some of the problems that remain in the vanilla SH5? I just want to make sure I know what to look out for as I'm downloading mods.
The list of problems is ridiculously long. I won't even attempt to list them all. However, I will list some of the nastier ones.

Broken Hydrophone station
Hull crush depths too shallow to justify unrealistic skills.
Broken morale system
Broken Magnetic detonators.
Only Type VII boats available.
Stock game ends in May 43.
Navigator echolot bug locks up sound processing, preventing depth finding.
Broken TDC.
Broken Automatic Targeting.
Broken Manual Targeting.
Graphical resource hogging.
Blind Idiot AI.
Unrealistically high tonnage requirements in campaigns.
Obviously truncated crew interactions.
"Magic" crew skills and skills added to inappropriate crew members.
1-2-3 targeting. (An arcade style crutch feature that was poorly received.)


This is just for starters. I could go on, but it would simply behoove you to consider modding after installing the game.

EDIT: I forgot a benign bug that has no effect in game, but screams "no beta testing"; "Rudder 180 Degrees Starboard"
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Old 10-31-12, 01:28 PM   #17
Chi
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Having migrated recently from SH3 (4 never floated my boat), a UI mods feels pretty essential. TDW UI is a great platform to build up from.
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Old 10-31-12, 01:47 PM   #18
Gerald
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Welcome to SubSim Chi!

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