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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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![]() Quote:
Broken Hydrophone station Hull crush depths too shallow to justify unrealistic skills. Broken morale system Broken Magnetic detonators. Only Type VII boats available. Stock game ends in May 43. Navigator echolot bug locks up sound processing, preventing depth finding. Broken TDC. Broken Automatic Targeting. Broken Manual Targeting. Graphical resource hogging. Blind Idiot AI. Unrealistically high tonnage requirements in campaigns. Obviously truncated crew interactions. "Magic" crew skills and skills added to inappropriate crew members. 1-2-3 targeting. (An arcade style crutch feature that was poorly received.) This is just for starters. I could go on, but it would simply behoove you to consider modding after installing the game. EDIT: I forgot a benign bug that has no effect in game, but screams "no beta testing"; "Rudder 180 Degrees Starboard" ![]() ![]() |
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#17 |
Bilge Rat
![]() Join Date: Oct 2012
Posts: 1
Downloads: 30
Uploads: 0
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Having migrated recently from SH3 (4 never floated my boat), a UI mods feels pretty essential. TDW UI is a great platform to build up from.
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#18 |
SUBSIM Newsman
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Welcome to SubSim Chi!
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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