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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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Hi dcb!
Quote:
Was my mistake here to include the german file ![]()
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http://www.subsim.com/radioroom/album.php?albumid=473 |
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#17 |
Engineer
![]() Join Date: Mar 2002
Location: BF79
Posts: 209
Downloads: 71
Uploads: 0
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I tried this mod, first results were no good (ctd, loading a new campaign, and also while trying tutorial).
I think problem is , I didnt install any UI mod, and the UI looked just like stock. Where is the folder mentioned for the UI? I looked but didnt find it in part 1 or part 2 archives! |
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#18 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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#19 | |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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@ SilentOtto
Quote:
or with reaper7´s Ui-Boat http://www.subsim.com/radioroom/show...55&postcount=1 Unfortunately it seems not work with TDW´s "NewUI´s". For installation, see here (Thanks to Kalleblom ![]()
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http://www.subsim.com/radioroom/album.php?albumid=473 |
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#20 | |
Engineer
![]() Join Date: Mar 2002
Location: BF79
Posts: 209
Downloads: 71
Uploads: 0
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Ah, ok then... I did read those instructions...
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For now I went back to my old mod-soup, including TDW's UI and OHII v2. I've had problems using full OHII on my system ( I use only base plus ships, no env) so that could be a problem, I don't know. Will check again later, a super mod is so convenient, I hate mod-soups! ![]() |
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#21 |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
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Moin silentotto,
i correct the "manual" in this point. Because your ctd´s, why don´t you skip the tutorial, no matter if you play "Schleichfahrt" or other mod-compilation. I thought you don´t have to play the tutorial when playing OHII! You can also see here: http://www.subsim.com/radioroom/show...&postcount=822 |
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#22 |
Bilge Rat
![]() Join Date: Oct 2012
Posts: 1
Downloads: 21
Uploads: 0
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Is this mod in any way compatible with the default UI from OM?
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#23 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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hello,
the links are borken?!! can someone reactivate the links for download? many thanks |
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#24 |
XO
![]() Join Date: Sep 2007
Location: looking in the bilge for a bottle opener
Posts: 416
Downloads: 210
Uploads: 0
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Finally got round to installing this mod and it looks pretty good so far. It was very easy to install.
![]() I've installed it together with Silentmichals interior mod and it seems to work ok. My GUI is the new Dr. Jones CSP magui interface. Anyone else out there using it? Are you using it with other mods and if so what do you recommend? What would you avoid? What are the possible conflicts? It would be cool if we could get some mod lists so others might use this also. Thanks guys ![]() |
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#25 | |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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here my mod soup and it's cool Accurate German Flags SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch silentmichals interior mod 1.2.1 1941 -Atlantic late sea maps&pictures cpt blueballs-Alternative easy chip recognision Reboot's Hot Soup 1.1 Reboot's Water Drips 1.1 Grossdeutscher Rundfunk MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible MCCD_1.04_FRA German U-Boat Crew Language Pack FX_Update_0_0_19_ByTheDarkWraith Parts Magui V 3.0 by DrJones Radio_Messages_1_2_0_German_Voices IRAI_0_0_37_ByTheDarkWraith U-Boat Killer AI Mod v1.02 Dynamic Environment SH5 Basemod (light) OPEN HORIZONS II_full v2 OHII v2 Mission Fix WA Critical hits 1.1 Torpedos Critical hits v 1.2 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting gap - Sonar Sound Collection v 1.0 for SH5 - Das Boot KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith wasserbomben tres precis stoianm upgrade available mod stock file TDW_GenericPatcher_v_1_0_74_0 |
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#26 |
XO
![]() Join Date: Sep 2007
Location: looking in the bilge for a bottle opener
Posts: 416
Downloads: 210
Uploads: 0
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Salut Lesec74!
I was thinking of mod lists including 'Schleichfart' plus other mods. But thanks for the quick reply ![]() |
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#27 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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![]() Quote:
http://www.subsim.com/radioroom/show...&postcount=806 So, I'd rather wait for things to be sorted out before firing up schleichfahrt again.. |
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#28 | |
Sea Lord
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![]() Quote:
(Man falls off ten-story building. As he falls past the fifth floor, his friends hear him call out: "OK so far!" ![]() |
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#29 |
Stowaway
Posts: n/a
Downloads:
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I like the mega-mod Schleichfahrt, but it is hard for many computers! I really would be happy if Mr. Trevally added some ships from the mtns - more traffic, nations and Shipsey in OH II!
Absence Uekel Online stop development of mega-mod Schleichfahrt! ![]() |
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#30 |
中国水兵
![]() Join Date: Jul 2011
Posts: 278
Downloads: 941
Uploads: 0
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For those of us living in countries blocked from accessing Parts 1 and 2 of the Schleichfahrt MOD on Game Front, I was wondering if someone might be able to make them available on some other download site such as, perhaps, Media Fire.
My thanks in advance. |
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