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#1 |
Navy Seal
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Hi all
![]() I am looking for a prog to convert obj files to dat I am sure I have seen posts about Pack3D Does anyone have a link to this app or know of another program that can do this ![]() Thanks ![]() |
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#2 |
Stowaway
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Mate,
You can't just convert an obj file to a dat. You need to import it to a dat. What are you trying to do? If it's secret? Just PM me and I'll keep your secret. Anytime you want to extract models from a dat? If it's SH4 dats - use S3D as it will extract the 2nd UV channel (AO) But you will have to extract each 3D model one at a time. Pack3D will extract ALL models but only channel one of the UVs. Last edited by Madox58; 07-17-12 at 05:12 PM. |
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#3 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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Hi Trevally,
I see Orkney's shipyards are currently hard at work ![]() I am sure that Privateer will be able to provide any detail on the process of importing 3d meshes onto dat files. Nevertheless, you might want to have a look also at this tutorial by skwasjer covering the same topic. Take in mind that it was written assuming that the obj file we want to import was generatet using 3D studio. Using Wings 3D or Blender meshes might require different settings and/or some post-processing of the obj and mtl files to be imported. Afaik, s3d provides an easy way to import animated meshes as well. I am sure I've read another tutorial on this feature, but I cannot find it anymore ![]() |
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#4 |
Stowaway
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If there is no 2nd channel (AO mapping)?
S3D will import with little trouble. S3D also imports animations with no trouble if you follow the simple rules. Do an export of an animation first and those should show you how to prepare the needed files. Then import those same files and check the settings. You'll see you need to set all timings. Once you do that? Bob's your Uncle! ![]() |
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#5 |
Navy Seal
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Thanks to privateer who sent me his barrage ballon dat file so I could use it to learn from and to import my obj file into S3D
![]() So my learning continues:- Here is my model in blender ![]() Exporting to obj file - handy reading ![]() Export settings ![]() Import into privateer's dat file ![]() ![]() ![]() ![]() ![]() It is in ![]() ![]() To be continued ![]() |
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#6 |
Stowaway
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You're off to a nice start Mate.
![]() Objects like AirCraft can use Normals but I don't recall why they do at the moment. Subs and Ships cause problems with the Caustics controller though. You get what I call 'Rainbow Bright' effect. Never checked to see if SH5 also has that with imported SH4 Units. There's a few tricks to reduce the size of the model but I'll save those for later. |
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