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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Nov 2011
Posts: 134
Downloads: 101
Uploads: 0
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i wanted to practice more on using the heavy flak gun (3.7cm) but can't seem to find a good single mission to practice that.
i used gwx gold and that flak training has become pretty impossible to practice manual flak handling. is there a way to make the sub indestructible just for this training mission so that i can practice my flak gunnery without the hassle of reloading in less than 30 sec after the mission start? just wanted more time to practice gunning. |
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#2 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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Use the mission editor to create your own. Have increasingly stronger aircraft arrive every 60 secs or so.
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#3 |
Eternal Patrol
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On one hand it's best to do the training before installing GWX.
On the other you get the full 1500 renown bonus just for completing the Navigation Training. Everything else is disposable.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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And TBH, your best defense against air is the crash dive. And if it's too shallow to submerge, then your probably better off at the helm than the guns. Let the crew shoot while you keep the flank speed boat off the sand bars.
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#5 |
Electrician's Mate
![]() Join Date: Nov 2011
Posts: 134
Downloads: 101
Uploads: 0
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![]() ![]() Its definitely a lot more fun manning the gun myself rather than pointing with the binoculars.. I have tried using the mission editors to hack out a single mission, how to determine how often a new plane arrive? |
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#6 |
Eternal Patrol
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I can understand that. On the other hand if you're manning the gun yourself it's no longer a sim.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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