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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
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not a problem
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#17 |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
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since we have derailed anyway, i would like to showcase one of my own little projects.
Before i say anything credits go to karle94 for making the model. I will NOT release this ship because i have no permission and there is still one bug that needs fixing. It's the H-44 i changed almost everything ![]() First of here is the "before" picture ![]() I changed the followng: - Made it US playable - Changed the aft flag from german to american - Removed the plane - Increased the speed, reload and strength of all weapons - Nuclear missiles (this blows away everything, for this i had to make the ship invulnerable) - Changed the skin of the ship, there was a texture issue but i managed a work around - Renamed the ship to USS New York because of it's "two towers" Well here she is: (Karle it's a beauty) ![]() ![]() ![]() Last edited by Marka Ragnos; 05-17-12 at 11:54 AM. |
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#18 |
Commodore
![]() Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
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Thier very nice mate, are you making available for download??
Also are you any good with textures. I'm just learning to 3d model and textures are last on my to learn list ![]()
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#19 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Do you mean an empty boat or just a few empty slots? 1. If you mean a few empty slot, I think that was done so you could add/buy new crewmen if you wanted with special abilities, or so you could move people around. The solution if you want full slots is in the sub upc file. [UserPlayerUnit 1.Compartment 5.CrewMemberSlot 2] Examples: IDLinkCrewMember= POTorp That has a Petty Officer in the slot with a torp ability. IDLinkCrewMember= NR That has a 'crewman' in the slot, basically No Rank. IDLinkCrewMember= NULL That has an empty slot And I don't mean these slots: WatchCrewMemberSlot3D= WCS_03_dummy Those are the crewman and officers you actually see when you play the game and they have a node in the subname.dat file. + 116: node-WCS_03_dummy ********************************* If you are saying there is no crew on the boat at all, it is empty. Everytime I see that, it is because of a mod that has changed ranks, but a sub that did not use the ranks from the mod. In other works a sub that used a STOCK upc file. The info is in the UPCData. So if your sub is empty just look at the Subname.upc of a sub in the mod and see what is in the IDLinkCrewMermber= slots. Compare them with what is in your sub. That is why the sub is empty, there are NO crewman with the correct rank to fill the slots. Hope that helps. Peabody
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#20 |
Commodore
![]() Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
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No, just some of the spaces are empty.
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#21 | |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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Peabody i never figured this out, and now finally i can use some ships in SP missions. Thanks alot man!!!! ++ rep ![]() |
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#22 | |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
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Going around and asking for permission is allready a big task ![]() Now that peabody has given me the solution for the crew the BIG bug is gone ![]() |
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#23 |
Commodore
![]() Join Date: Feb 2010
Posts: 615
Downloads: 199
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Permissions is alway a long wait lol.
I''ve just finished modelling the bow of the ship. Just got to add the fin and some minor details. Here is an update to show my progress. ![]() As you can see the model fits the plans nicely. ![]()
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#24 |
Commodore
![]() Join Date: Feb 2010
Posts: 615
Downloads: 199
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Ok so I modelled the fins on, I'm now starting on the mid section of the model and with it comes some rather difficult modelling. there aren't many pictures of this ship as it's not exactly the sea-quest one, but. hopefully I'll be able to add what I'll show you below.
First the update on the model. ![]() Second the wanted shape and detail of the mid section. I've got to add 9 fins, 2 missile launching pads, 4 bays and 2 side propeller looking things. ![]() Sorry about the size ![]() Oh and one question! How do I add torpedo tubes so that the fist don't appear out of the top of my ship like it does on my first model? Edit: ![]() How would I model the top part of this, it's a little difficult for a newbie like me!
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![]() "A good Navy is not a provocation to war. It is the surest guaranty of peace." Last edited by iowa101; 05-17-12 at 05:10 PM. |
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#25 |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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if you ever consider to make the seaquest i can give you screenshots of every angle i have the series on dvd.
You show great promise i hope you succeed, now about the torpedo's i have no idea ![]() |
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#26 |
Commodore
![]() Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
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I will consider doing the sea-quest after this model is in game, and don't worry about the torpedoes, I might have an Idea
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#27 |
Bosun
![]() Join Date: Oct 2004
Location: USA
Posts: 68
Downloads: 152
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i like thr oringenell seaquest
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#28 |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
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Here she is ingame
a short video
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#29 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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can you upload it so we can play it in sh4 im a huge fan of seaquest dsv
Lt Commander Lare |
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#30 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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Hi Marka can you upload the seaquest that you put on you tube of seaquest in sh4 just so I can drive it around it doesnt have to have any special features or anything let me know k thanks.
Lt Commander Lare |
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