SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-17-12, 10:28 AM   #16
Marka Ragnos
Weps
 
Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
Default

not a problem

you are welcome to
Marka Ragnos is offline   Reply With Quote
Old 05-17-12, 11:08 AM   #17
Marka Ragnos
Weps
 
Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
Default

since we have derailed anyway, i would like to showcase one of my own little projects.

Before i say anything credits go to karle94 for making the model.
I will NOT release this ship because i have no permission and there is still one bug that needs fixing.

It's the H-44 i changed almost everything

First of here is the "before" picture




I changed the followng:

- Made it US playable
- Changed the aft flag from german to american
- Removed the plane
- Increased the speed, reload and strength of all weapons
- Nuclear missiles (this blows away everything, for this i had to make the ship invulnerable)
- Changed the skin of the ship, there was a texture issue but i managed a work around
- Renamed the ship to USS New York because of it's "two towers"


Well here she is: (Karle it's a beauty)




Last edited by Marka Ragnos; 05-17-12 at 11:54 AM.
Marka Ragnos is offline   Reply With Quote
Old 05-17-12, 11:57 AM   #18
iowa101
Commodore
 
Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
Thier very nice mate, are you making available for download??

Also are you any good with textures. I'm just learning to 3d model and textures are last on my to learn list
__________________


"A good Navy is not a provocation to war. It is the surest guaranty of peace."
iowa101 is offline   Reply With Quote
Old 05-17-12, 12:08 PM   #19
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by Marka Ragnos View Post

full crew i have no idea, never figured that out. I just start a new campaign and add them manually.
Marka Ragnos and Yoshida-kun,

Do you mean an empty boat or just a few empty slots?

1. If you mean a few empty slot, I think that was done so you could add/buy new crewmen if you wanted with special abilities, or so you could move people around. The solution if you want full slots is in the sub upc file.
[UserPlayerUnit 1.Compartment 5.CrewMemberSlot 2]
Examples:

IDLinkCrewMember= POTorp That has a Petty Officer in the slot with a torp ability.

IDLinkCrewMember= NR That has a 'crewman' in the slot, basically No Rank.

IDLinkCrewMember= NULL That has an empty slot

And I don't mean these slots:
WatchCrewMemberSlot3D= WCS_03_dummy
Those are the crewman and officers you actually see when you play the game and they have a node in the subname.dat file.
+ 116: node-WCS_03_dummy
*********************************

If you are saying there is no crew on the boat at all, it is empty. Everytime I see that, it is because of a mod that has changed ranks, but a sub that did not use the ranks from the mod. In other works a sub that used a STOCK upc file. The info is in the UPCData.

So if your sub is empty just look at the Subname.upc of a sub in the mod and see what is in the IDLinkCrewMermber= slots. Compare them with what is in your sub. That is why the sub is empty, there are NO crewman with the correct rank to fill the slots.

Hope that helps.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 05-17-12, 12:23 PM   #20
iowa101
Commodore
 
Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
No, just some of the spaces are empty.
__________________


"A good Navy is not a provocation to war. It is the surest guaranty of peace."
iowa101 is offline   Reply With Quote
Old 05-17-12, 12:29 PM   #21
Marka Ragnos
Weps
 
Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
Default

Quote:
Originally Posted by peabody View Post

If you are saying there is no crew on the boat at all, it is empty. Everytime I see that, it is because of a mod that has changed ranks, but a sub that did not use the ranks from the mod. In other works a sub that used a STOCK upc file. The info is in the UPCData.

So if your sub is empty just look at the Subname.upc of a sub in the mod and see what is in the IDLinkCrewMermber= slots. Compare them with what is in your sub. That is why the sub is empty, there are NO crewman with the correct rank to fill the slots.

Hope that helps.

Peabody

Peabody i never figured this out, and now finally i can use some ships in SP missions. Thanks alot man!!!! ++ rep
Marka Ragnos is offline   Reply With Quote
Old 05-17-12, 12:35 PM   #22
Marka Ragnos
Weps
 
Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
Default

Quote:
Originally Posted by yoshida-kun View Post
Thier very nice mate, are you making available for download??

Also are you any good with textures. I'm just learning to 3d model and textures are last on my to learn list
If i have something to start with i will help you out where i can, and making it available for download won't be possible anytime soon.

Going around and asking for permission is allready a big task
Now that peabody has given me the solution for the crew the BIG bug is gone
Marka Ragnos is offline   Reply With Quote
Old 05-17-12, 12:52 PM   #23
iowa101
Commodore
 
Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
Permissions is alway a long wait lol.

I''ve just finished modelling the bow of the ship. Just got to add the fin and some minor details.
Here is an update to show my progress.



As you can see the model fits the plans nicely.

__________________


"A good Navy is not a provocation to war. It is the surest guaranty of peace."
iowa101 is offline   Reply With Quote
Old 05-17-12, 04:57 PM   #24
iowa101
Commodore
 
Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
Ok so I modelled the fins on, I'm now starting on the mid section of the model and with it comes some rather difficult modelling. there aren't many pictures of this ship as it's not exactly the sea-quest one, but. hopefully I'll be able to add what I'll show you below.

First the update on the model.



Second the wanted shape and detail of the mid section.
I've got to add 9 fins, 2 missile launching pads, 4 bays and 2 side propeller looking things.



Sorry about the size

Oh and one question!
How do I add torpedo tubes so that the fist don't appear out of the top of my ship like it does on my first model?

Edit:



How would I model the top part of this, it's a little difficult for a newbie like me!
__________________


"A good Navy is not a provocation to war. It is the surest guaranty of peace."

Last edited by iowa101; 05-17-12 at 05:10 PM.
iowa101 is offline   Reply With Quote
Old 05-17-12, 05:25 PM   #25
Marka Ragnos
Weps
 
Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
Default

if you ever consider to make the seaquest i can give you screenshots of every angle i have the series on dvd.

You show great promise i hope you succeed, now about the torpedo's i have no idea
Marka Ragnos is offline   Reply With Quote
Old 05-17-12, 05:54 PM   #26
iowa101
Commodore
 
Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
I will consider doing the sea-quest after this model is in game, and don't worry about the torpedoes, I might have an Idea
__________________


"A good Navy is not a provocation to war. It is the surest guaranty of peace."
iowa101 is offline   Reply With Quote
Old 12-22-12, 11:20 PM   #27
(SH3)JOHN LAMARRE
Bosun
 
Join Date: Oct 2004
Location: USA
Posts: 68
Downloads: 152
Uploads: 0
Default

i like thr oringenell seaquest
(SH3)JOHN LAMARRE is offline   Reply With Quote
Old 12-23-12, 04:40 AM   #28
Marka Ragnos
Weps
 
Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
Default

Here she is ingame
a short video

__________________
Marka Ragnos is offline   Reply With Quote
Old 12-23-12, 10:01 PM   #29
Lt commander lare
Grey Wolf
 
Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
SHO

can you upload it so we can play it in sh4 im a huge fan of seaquest dsv

Lt Commander Lare
Lt commander lare is offline   Reply With Quote
Old 12-28-12, 11:34 AM   #30
Lt commander lare
Grey Wolf
 
Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
Hi Marka can you upload the seaquest that you put on you tube of seaquest in sh4 just so I can drive it around it doesnt have to have any special features or anything let me know k thanks.


Lt Commander Lare
Lt commander lare is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:52 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.