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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
A-ganger
![]() Join Date: Sep 2010
Posts: 77
Downloads: 170
Uploads: 0
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i did a while ago and an error came up i will try again later
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#17 |
Rear Admiral
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Finally got to play with your mod, simply...a great mod....it really changes the game and makes it so much more realistic.
I attacked a convoy in Formosa, but took a beating from a TypeAB escort. I love how you see no damage percentages, but I had 3 compartments showing they were going to flood out and another about 30% flooded. Now I had to guess how deep I could go. As the compartments flooded, my boat took a steep angle, but using my yo yo technique I was able to not head for the bottom. Luckily I escaped the attack.. Before, I would've waited for repairs and probably attacked again, not this time. It was night, but planes showed up. Luckily I made it to shallow water. Much of my boat was wrecked, stern batteries destroyed, lot's of other damage. I lay on the bottom in 200ft of water. I was scared to get in deep water as 3 compartments were destroyed and totally flooded now. It took a good day to repair repairable damage, cept engines took two days....the flooded compartments stayed destroyed and flooded until I got home. So, night came, I had to blow tanks to surface, even then my boat rode low in the water, best I could make was 12 kts after repairs. Before I would've made other attacks, now damage is realistic, you goof, you pay for it and attacking is out of the question, you just want to get home alive. Coming under attack, ![]() Fighting out of control dive ![]() Sitting on the bottom during the day and blowing tanks to get back up when needed. ![]() ![]() Limping home, speeds varied as my engines repaired from 7 to 12 kts, stern riding low in the water ![]() Compartments stayed flooded..Only strange issue was even with BS off, sometime the entire crew would fall asleep, but if I hit BS again, they wake up, cut it right back off the crew on duty would then stay awake. ![]() Best mod I've DL in a long time..... Last edited by Armistead; 05-01-12 at 03:23 AM. |
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#18 |
Navy Seal
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Great mod but does it nerf 3d damage on subs? I was trying to pass sunda strait on surface in a salmon class in april 1942(dumb i know lol, was late and didnt want to save but had started a career so just fooled around) and shore batteries after many misses do to my high speed zigging, hit me multiple times, but no holes, no 3d damage, May want to check it out.
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#19 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
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I had the same issue, reactivating the mod seemed to fix it for me though.
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#20 |
Captain
![]() Join Date: Apr 2005
Location: Wagga Wagga, NSW Australia
Posts: 519
Downloads: 40
Uploads: 0
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Will this work with WOP V1.5 ?
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#21 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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From Traveller's first post,
"Traveller Mod v1.1 for TMO 2.5"
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#22 | |
Navy Seal
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Awseome, when you update, could you include a lifeboat fix? So large troopships dont just put out a couple rafts lol, saw you were able to solve the issue in OM and also stop them from speeding around.Thanks |
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#23 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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![]() ![]() ![]() Let the Beast inside you free! |
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#24 |
Navy Seal
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I'm using this mod and like what I see so far!
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#25 |
Navy Seal
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Will the update address the nerfing of 3d damage on player subs? I have purposely tested it and with a Gato in later war and Salmon in early water, direct hits from shore batteries, no holes in hull, no 3d damage but plenty on the dc screen.Not a huge deal but just letting you know and wondering if you saw my last message about it.
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#26 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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Is this ok to use with vanilla sh4 or will it only work with tmo becuase right now I'm using the most up to date vanilla version thanks.
Lt Commander Lare |
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#27 |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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![]() ![]() Last edited by Traveller; 05-11-12 at 02:24 AM. |
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#28 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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Hi traveller thanks for the reply can you make it available for vanilla when you get a chance if its not a problem I know your busy if your not going to make it for the vanilla version then I will switch to tmo and just use that thanks again for your mods there incredible.
Lt Commander Lare |
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#29 |
Planesman
![]() Join Date: Jul 2011
Location: In the corner of shame
Posts: 187
Downloads: 143
Uploads: 0
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Is there any chance there will be a RFB version of this? Dont know how hard it would be, considering RFB mods the sub quite a bit already, still would be nice to be able to touch the bottom without crew injury :P
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I used to be a huge submarine guy but now I'm a huge submarine girl ¯\_(ツ)_/¯ |
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#30 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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ok not a problem I will load tmo for now this mod looks so cool hope to play it tonight thanks again traveller.
Lt Commander Lare |
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