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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Watch
![]() Join Date: Dec 2011
Location: Los Angeles
Posts: 20
Downloads: 23
Uploads: 0
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![]() Tell me you are joking? ![]() Maybe he was sunk and decided it would be in the spirit of realism to drown himself? ![]() In addi(c)tion to SHIV, another simulator I love is Orbiter 2010. Even with the capability of accelerating to over 20 km/s (relative to starting position, usually Earth), the simulator allows up to 100,000x time compression. Imagine playing that at 1x on a voyage to the outer solar system!!! Neptune is 4.4 billion km from Earth. This would take 6.97 years @ 20km/s!* And then you have to come back, unless Neptune and her moons are one's final destination.... *This assumes a trajectory "as the crow flies." Because Neptune also revolves around the sun, one's actual trajectory will be highly elliptical, and would thus take much longer. Unless of course you took advantage of gravitational slingshots via Jupiter and/or Saturn, then your relative velocity will increase well beyond the capabilities of one's thrusters.
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You may encounter content deemed to be offensive, indecent, or objectionable, which may or may not be identified as containing: (a) vulgarity(b)inaccuracy(c)logical fallacy. You agree to read the above solely at your own risk. This poster assumes no liability regarding direct or indirect damages whatsoever, including but not limited to: (a)personal injury(b)butthurt(c)keyboard(d)marital disruption Last edited by strenface; 04-08-12 at 05:55 PM. |
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#17 | ||||
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Doesn't RSRDC provide realistic traffic? Are you saying it is still too high? Quote:
The difference is that using the "studder" will boost your tonnage, while using TC merely allows you to finish your patrol faster. Quote:
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No, someone really was trying that. Maybe he is still on his first patrol. Or, more likely, he got burned out and quit the game. |
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#18 |
Lady Mariner
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I've never seen an SH4 rule book, so I have always figured 'cheating' is ones own personal opinion.....I try to play it as realistically as possible, while still being able to enjoy it. If the sim is meant to frustrate or annoy me I would quit it and move on to something I wouldn't mind wasting time on.
As for the amount of ships sunk or tonnage, I gave up on all that many careers ago. I have had some very high tonnage careers, but then realized I wasn't trying to impress anyone, least of all myself. Now I just play it for the enjoyment, and sometimes I use shortcuts..... So people who talk about this is cheating or that is cheating can blow it out their butt. ![]()
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#19 | |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
Uploads: 0
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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#20 | |
Lady Mariner
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#21 | |||
Eternal Patrol
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http://www.subsim.com/radioroom/show...ight=1x+patrol http://www.subsim.com/radioroom/show...ts+goldenrivet
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“Never do anything you can't take back.” —Rocky Russo |
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#22 | |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
Uploads: 0
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The only catch is that, many of these sonar contacts are beyond 15nm, and I haven't found a way to rationalize that yet, but I'm working on it. ![]()
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#23 | ||
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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My post wasn't meant as an attack. The OP asked a honest question and I gave a honest answer. I know other people will have a different opinion. To me, the 'best' form of the game/sim would be to have it configured such that sinking enemy ships is as difficult as it was in real life. If one reads the posts and patrol reports in this forum, it becomes clear that many turn in patrols with tonnage figures in excess of 100,000. It wouldn't surprise me if there were a significant number obtaining 200,000+. These figures are greatly in excess of what real-life Captains accomplished. Many patrols did not sink any ships. I guess it boils down to whether you consider SH 4 a simulation or merely a game. Quote:
I read his posts. While I commend his fortitude and dedication, I doubt I will ever attempt it. I agree with his insights about how the psychology being different if you mess up an approach at 1x. Hours of effort wasted, with no guarantee of getting another contact in the forseable future. (The same more or less applies with regard to number of contacts.) Eventhough I attempt to play at the highest levels of realism, there are some things that I would consider too difficult. 1x time compression falls into that category. I might consider 64x or 128x though. |
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#24 | |
Lady Mariner
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I didn't take anything as an attack, I was just trying to say the sim comes with the ability for anyone to play it the way they want, I play 90% because I'll always have the free cam....but if someone likes playing it with auto and unlimited everything...I don't consider them as cheating, that's just how some like to play it....after all, why the would a sim give you all those options if it was considered cheating. I would never accuse anyone of cheating, I wouldn't demean anyone for running the sim with the set-up that personally gives them the most enjoyment.
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