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Old 04-08-12, 05:32 PM   #16
strenface
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Originally Posted by Diopos View Post
What happened to the guy who tried to play the game at x1?

.

Tell me you are joking?

Maybe he was sunk and decided it would be in the spirit of realism to drown himself?


In addi(c)tion to SHIV, another simulator I love is Orbiter 2010. Even with the capability of accelerating to over 20 km/s (relative to starting position, usually Earth), the simulator allows up to 100,000x time compression. Imagine playing that at 1x on a voyage to the outer solar system!!! Neptune is 4.4 billion km from Earth. This would take 6.97 years @ 20km/s!*

And then you have to come back, unless Neptune and her moons are one's final destination....

*This assumes a trajectory "as the crow flies." Because Neptune also revolves around the sun, one's actual trajectory will be highly elliptical, and would thus take much longer. Unless of course you took advantage of gravitational slingshots via Jupiter and/or Saturn, then your relative velocity will increase well beyond the capabilities of one's thrusters.
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Last edited by strenface; 04-08-12 at 05:55 PM.
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Old 04-08-12, 11:17 PM   #17
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Originally Posted by Sailor Steve View Post
It's been around since SH3. I don't use it because the game already gives a lot more contacts than they got in real life. In my SH3 installation I use a mod that lets you adjust contacts, and I have them adjusted very low. I sometimes have whole patrols in which I never see an enemy ship. I wish I could do the same for SH4.
Doesn't RSRDC provide realistic traffic? Are you saying it is still too high?


Anyway, that was one of the things I didn't like about SHCE. It was too easy to find targets. If you were in the right spot, you could expect one almost every day.




Quote:
Is it "cheating?" I guess, but so is using TC in the first place, yet most of us don't have 6 years to finish a campaign
The difference is that using the "studder" will boost your tonnage, while using TC merely allows you to finish your patrol faster.


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What happened to the guy who tried to play the game at x1?
Quote:
Tell me you are joking?
No, someone really was trying that. Maybe he is still on his first patrol. Or, more likely, he got burned out and quit the game.
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Old 04-09-12, 01:23 AM   #18
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I've never seen an SH4 rule book, so I have always figured 'cheating' is ones own personal opinion.....I try to play it as realistically as possible, while still being able to enjoy it. If the sim is meant to frustrate or annoy me I would quit it and move on to something I wouldn't mind wasting time on.

As for the amount of ships sunk or tonnage, I gave up on all that many careers ago. I have had some very high tonnage careers, but then realized I wasn't trying to impress anyone, least of all myself.

Now I just play it for the enjoyment, and sometimes I use shortcuts..... So people who talk about this is cheating or that is cheating can blow it out their butt. giggle
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Old 04-09-12, 01:39 AM   #19
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Originally Posted by donna52522 View Post
...
So people who talk about this is cheating or that is cheating can blow it out their butt. giggle
Hey donna we're just talking about our hobby here plus I need my butt normaly operating !!!



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Old 04-09-12, 01:48 AM   #20
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Hey donna we're just talking about our hobby here plus I need my butt normaly operating !!!



.
That's why I winked and giggled, ...I'm playing TMO2.5/RSRDC at 90%, I retain the free cam because the graphics are just too good. I also play with map contacts, but soon will go without...I move up in increments and never go back. So I just want to be sure of myself before I move up to 'no map contacts' because I would feel I was "cheating" if I went backwards....plus I would feel the sim beat me, and I won't let that happen.
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Old 04-09-12, 09:50 AM   #21
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Originally Posted by TorpX View Post
Doesn't RSRDC provide realistic traffic? Are you saying it is still too high?
That's a good question. I'm still stuck in u-boats in 1939, so I couldn't say. The only way to be sure is to compare actual reports http://hnsa.org/doc/subreports.htm with what the game provides.

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Anyway, that was one of the things I didn't like about SHCE. It was too easy to find targets. If you were in the right spot, you could expect one almost every day.
There's no question that SH1 gave way too many contacts. AOTD did the same. They all do, at least in stock version.

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No, someone really was trying that. Maybe he is still on his first patrol. Or, more likely, he got burned out and quit the game.
Several have done it. The most recent was Subsim regular GoldenRivet.
http://www.subsim.com/radioroom/show...ight=1x+patrol
http://www.subsim.com/radioroom/show...ts+goldenrivet
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Old 04-09-12, 10:56 AM   #22
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Originally Posted by Diopos View Post
Using the "stuttering" is not cheating it is a necessity!
Using time compression is cheating, but it is "official" and it is a major necessity.
Sort of along these same lines, I rationalize it this way. Time Compressing makes the game go faster (a lot faster), but that wasn't possible in real life, so the game stutter is a counter-balance to the TC in that, if I were playing in real time, I might have detected those targets using sonar.
The only catch is that, many of these sonar contacts are beyond 15nm, and I haven't found a way to rationalize that yet, but I'm working on it.
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Old 04-10-12, 12:53 AM   #23
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I've never seen an SH4 rule book, so I have always figured 'cheating' is ones own personal opinion.....
..............................
So people who talk about this is cheating or that is cheating can blow it out their butt. giggle
My post wasn't meant as an attack. The OP asked a honest question and I gave a honest answer. I know other people will have a different opinion. To me, the 'best' form of the game/sim would be to have it configured such that sinking enemy ships is as difficult as it was in real life. If one reads the posts and patrol reports in this forum, it becomes clear that many turn in patrols with tonnage figures in excess of 100,000. It wouldn't surprise me if there were a significant number obtaining 200,000+. These figures are greatly in excess of what real-life Captains accomplished. Many patrols did not sink any ships. I guess it boils down to whether you consider SH 4 a simulation or merely a game.


Quote:
Several have done it. The most recent was Subsim regular GoldenRivet.
I read his posts. While I commend his fortitude and dedication, I doubt I will ever attempt it. I agree with his insights about how the psychology being different if you mess up an approach at 1x. Hours of effort wasted, with no guarantee of getting another contact in the forseable future. (The same more or less applies with regard to number of contacts.) Eventhough I attempt to play at the highest levels of realism, there are some things that I would consider too difficult. 1x time compression falls into that category. I might consider 64x or 128x though.
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Old 04-10-12, 03:05 PM   #24
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I guess it boils down to whether you consider SH 4 a simulation or merely a game.
I consider SH4 merely a simulation.

I didn't take anything as an attack, I was just trying to say the sim comes with the ability for anyone to play it the way they want, I play 90% because I'll always have the free cam....but if someone likes playing it with auto and unlimited everything...I don't consider them as cheating, that's just how some like to play it....after all, why the would a sim give you all those options if it was considered cheating.

I would never accuse anyone of cheating, I wouldn't demean anyone for running the sim with the set-up that personally gives them the most enjoyment.
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