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Old 03-04-12, 04:17 PM   #16
Victor Schutze
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Originally Posted by Boompus View Post
No option... I promissed Doenitz to reach La Spezia.
So you're in the same situation as in DAS BOOT.
God speed Kaleun.
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Old 03-04-12, 04:26 PM   #17
Missing Name
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Pull back, wait till an hour after dusk. Hug the African coast at high speed, in water just deep enough to crash dive.
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Old 03-04-12, 04:33 PM   #18
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Originally Posted by Victor Schutze View Post
So you're in the same situation as in DAS BOOT.
God speed Kaleun.
Yep.... and the game is now: Silent Hunted
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Old 03-04-12, 04:46 PM   #19
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Originally Posted by Boompus View Post
According to history..no sub survived this.

... I think they got in but didnt get out...?
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Old 03-04-12, 05:10 PM   #20
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Originally Posted by Boompus View Post
According to history..no sub survived this.
Then you can be the one to change that Kaleun.

God speed.
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Old 03-04-12, 05:22 PM   #21
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Then you can be the one to change that Kaleun.

God speed.
As for advice, I'd say that this is suicide, but I wouldn't say impossible.

You can try the "are you mad" trick and go in flak speed surfaced or the sneaky sneaky submerged trick. Or better yet turn around while you still can, damage your boat on the way home and tell Deonitz that you tried but sustained heavy damage and could continue.

But I really think you should try, I'm itching to hear your story and I hope you make it out alive.

Good Hunting
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Last edited by Alpha Von Burg; 03-04-12 at 05:36 PM.
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Old 03-04-12, 05:26 PM   #22
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Piece of cake.

Use your Klingon cloaking device. No wait wrong......nuts.

Never mind.
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Old 03-04-12, 05:57 PM   #23
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Advice: like someone mentioned earlier, surface some where safe to recharge and stuff. Once that's done, go out further into the ocean to test how far and how long you can stay submerged. It's a good idea to know the limits of your boat before attempting something as daring as this. Once you know these two factors then you are ready to go. Use your new data to measure the farthest point to submerge and farthest point to surface. Staying submerged is your safest bet. You can use you sonar to track any income patrols and know where to turn or when to stop or when you think it's safe to go at a higher speed under water. I recommend that you stay on silent run for the duration you are underwater. I did this once, but that was up at Dover Strait earlier in the war. Gibgraltar is very different but the same tactics should work, with some luck of course.

So I say all the best to you Kaleun
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Old 03-04-12, 06:30 PM   #24
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Quote:
Originally Posted by u crank View Post
Piece of cake.

Use your Klingon cloaking device. No wait wrong......nuts.

Never mind.
You got a point here... I think the only difference between a German WW2
U Boat and a Bird of Prey is the cloacking device and propulsion... ;-)
Some Klingon music parts sound the same as of Das Boot (the Gibraltar scene).
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Old 03-04-12, 07:15 PM   #25
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Quote:
Originally Posted by Alpha Von Burg View Post
Advice: like someone mentioned earlier, surface some where safe to recharge and stuff. Once that's done, go out further into the ocean to test how far and how long you can stay submerged. It's a good idea to know the limits of your boat before attempting something as daring as this. Once you know these two factors then you are ready to go. Use your new data to measure the farthest point to submerge and farthest point to surface. Staying submerged is your safest bet. You can use you sonar to track any income patrols and know where to turn or when to stop or when you think it's safe to go at a higher speed under water. I recommend that you stay on silent run for the duration you are underwater. I did this once, but that was up at Dover Strait earlier in the war. Gibgraltar is very different but the same tactics should work, with some luck of course.

So I say all the best to you Kaleun
Thnx..
I think that my big mistake was that I attacked (and sunk) one of them before entering the strait of Gibr. Now I have 7 ships above me (at 150m) waiting .. close to Africa..
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Old 03-04-12, 07:36 PM   #26
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Depth charges: I want to release some oil and put some clothes in the tubes... is that possible in this game?

[not using GWX or other major mods]
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Old 03-04-12, 07:52 PM   #27
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Quote:
Originally Posted by Boompus View Post
Depth charges: I want to release some oil and put some clothes in the tubes... is that possible in this game?

[not using GWX or other major mods]
At some point you can release purpose built decoys which give off bubbles which can confuse the escort sonar operators.


The whole jettisoning debris tactic is probably a Hollywood invention. A few scraps of debris would do nothing to get the escorts off your back. The escort Captain would believe that he has damaged you, not killed you. Signs that a U-boat may be destroyed besides the obvious noises associated with a sub's hull collapsing were large air bubbles and large volumes of oil. This could not be replicated with a few scraps of debris.
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Old 03-04-12, 08:17 PM   #28
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Weird... I think the whole Brittish Navy is hunting me now. Looks like Winston C. himself was on the ship I destroyed..?
Getting close to: Mission Impossible
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Old 03-04-12, 08:25 PM   #29
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http://uboat.net/maps/gibraltar.htm

You can zoom in on the map - 26 U-boats were lost.

Also: http://uboat.net/ops/mediterranean.htm
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Old 03-05-12, 01:35 AM   #30
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Boompus, once a destroyer is aware of your presence it can call in a bunch of warships from the immediate vicinity.

I played a Gibraltar mission in which I had maybe 14 ships over my head. I got away after some careful evasive maneuvers (flank speed and turning when the destroyer is overhead) and then silent running at 50 rpms to creep away.

It took hours, but I got away and the destroyers eventually dispersed. I checked the outside camera (this was a single-mission) and I saw a bunch of star-shells all over the place, but not where I was.

I think there were so many that they had to worry more about bumping into each other than getting a shot at me












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