SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-17-12, 12:33 PM   #16
USS Drum
Grey Wolf
 
Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
Uploads: 0
Default

He's talking about SH4 he got mixed up with 1.5 and SH5.
USS Drum is offline   Reply With Quote
Old 01-17-12, 02:27 PM   #17
clayp
The Old Man
 
Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
Default

Quote:
Originally Posted by USS Drum View Post
He's talking about SH4 he got mixed up with 1.5 and SH5.
No I mean 1.5
__________________
clayp

clayp is offline   Reply With Quote
Old 01-17-12, 03:20 PM   #18
USS Drum
Grey Wolf
 
Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
Uploads: 0
Default

Quote:
Originally Posted by clayp View Post
No I mean 1.5
DO YOU UNDERSTAND 1.5 IS SH4 and has NO relation to SH5.
USS Drum is offline   Reply With Quote
Old 01-17-12, 03:32 PM   #19
Hartmann
Sea Lord
 
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
Default

Quote:
Originally Posted by Ducimus View Post
Personally, the lack of a mega mod is one thing that keeps me away from this game. I don't care to have to find, and then read readme's for all these little mini mods, to address every little issue in the game. Id much rather have a all in one, big honking "patch" so i don't have to screw with any of it.

The problem with enabling a crap ton of mini mods is they invariably have file conflicts, and a lot of files are interrelated in subtle ways.

Give you a few examples that are not far fetched:

- An environmental mod that try's to fix rolling and pitching. How now were into the sim/zon files for the submarine.
- Realistic physics mod for submarines. This taps into the sim/zon files. Instant file conflict already.
- Someone else makes some sensor adjustments. They did so for the vanilla game, odds are they won't work as advertised with the env mod since they weren't tuned for it.

- A realistic ship physics/sinking mod. This will tap into the zones.cfg file, creating new damage zones and what not.
- At some point, someone makes new units for the game. Enable this with the ship sinking mod, and because their both dependant on the same file, you'll get unpredictable results.
- worse yet, someone makes some "realistic torpedeo" mod, which ups the damage on the torpedo. Do you think the ship sinking mod will still work as advertised? Nevermind the aforementioned units that were added that are dependent on a file that is not tuned for them.

- Someone makes some realistic debris/flotsom.
- someone else makes some realistic smoke. Both tap into the same two files. (materials and particles). yet another file conflict.


I could probably sit here all day and think of examples. The only real problem with supermods, is the designers have a vision that they pursue, and not all end users agree with the envisioned game. Here is where CHOICE of supermod is a great thing. Don't like one? Play the other. SH5 doesn't really have any choice. It's just mod soup that will yield as far as im concerned, unpredictable results. This is why I don't play SH5. I don't care to sit here and go through each and every one of these modlets to make sure they work correctly when used together. At that point, I may as well be making a supermod, and ive done that song and dance. No thanks, too much work.

This also make very difficult trace files conflicts and CTD s for new players , and can be caused by a lot of different things or files.
__________________
But this ship can't sink!...

She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty.

Strength and honor
Hartmann is offline   Reply With Quote
Old 01-17-12, 07:58 PM   #20
clayp
The Old Man
 
Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
Default

Quote:
Originally Posted by USS Drum View Post
DO YOU UNDERSTAND 1.5 IS SH4 and has NO relation to SH5.
I GIVE UP!!!!!!!..One day its one thing and next something else..How can 1.5 be 1.4???????????????????..I'll stay where I'm at...
__________________
clayp

clayp is offline   Reply With Quote
Old 01-17-12, 09:15 PM   #21
USS Drum
Grey Wolf
 
Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
Uploads: 0
Default

Quote:
Originally Posted by clayp View Post
I GIVE UP!!!!!!!..One day its one thing and next something else..How can 1.5 be 1.4???????????????????..I'll stay where I'm at...
1.5 is and upgrade to 1.4 and adds a lot of cool stuff to the game while keeping everything else, okay?
USS Drum is offline   Reply With Quote
Old 01-17-12, 09:40 PM   #22
clayp
The Old Man
 
Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
Default

Quote:
Originally Posted by USS Drum View Post
1.5 is and upgrade to 1.4 and adds a lot of cool stuff to the game while keeping everything else, okay?
And 1.5 is on the gold disk?....
__________________
clayp

clayp is offline   Reply With Quote
Old 01-17-12, 09:58 PM   #23
USS Drum
Grey Wolf
 
Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
Uploads: 0
Default

Quote:
Originally Posted by clayp View Post
And 1.5 is on the gold disk?....
No, you can find it and but it off ebay or Amazon.
USS Drum is offline   Reply With Quote
Old 01-18-12, 12:42 AM   #24
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by USS Drum View Post
No, you can find it and but it off ebay or Amazon.
YES, SH4 Gold comes complete with 1.5 U-Boat missions on it.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 01-18-12, 01:03 AM   #25
Damo
Captain
 
Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
Uploads: 0
Default

Quote:
Originally Posted by Hartmann View Post
This also make very difficult trace files conflicts and CTD s for new players , and can be caused by a lot of different things or files.
One thing you need to realize, by making a mega mod it takes the author/s a long time to do as you say above, by keeping all mods as separate mini-mods, it takes the community a hell of a lot less time to do the same debugging. Of course, once a collection of mods has been proven to work together there's is absolutely nothing to stop you from placing them all into their own folder called 'My first mega mod' and enabling it via JSGME.

At the end of the day, whether you use a collection of mods or one big mod, it's going to have the same issues and the same bugs in the beginning which will require people to read a lot of text and maybe edit a few files. Personally, I think people that ask for mega mods are too lazy to do the above themselves and it's predominantly these people that fill the forums with questions we've all heard and answered hundreds of times before.

Using mods isn't a right, it's a privelege, one that's provided by the modders here, but using those mods is a learning process in itself, so embrace it.

And @ clayp:

Silent Hunter 1
Silent Hunter 2
Silent Hunter 3
Silent Hunter 4 <<< You are here.
Silent Hunter 5 <<< The rest of us are here.

Please see the SH4 Modding forum here;

http://www.subsim.com/radioroom/forumdisplay.php?f=219
__________________

The owl and the pussycat went to sea in a beautiful pea-green boat.
It only took one T1 eel to convince that boat not to float.
Damo is offline   Reply With Quote
Old 01-18-12, 02:34 AM   #26
fromhell
Lieutenant
 
Join Date: Mar 2008
Location: the deep
Posts: 251
Downloads: 217
Uploads: 7
Default

clayp your in the wrong forum!

go to silenthunter 4 mods forum.
__________________
it came fromhell
fromhell is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:20 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.