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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Mate
![]() Join Date: Sep 2011
Posts: 53
Downloads: 9
Uploads: 0
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Experiment Chrysanthos! There was no tut for anone before you or me! Try copying the file content/structure for a playable ship. Down to the last detail, just with another stock vessel. Then remap the IDs for s3d files.
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#17 |
Mate
![]() Join Date: Jan 2011
Location: Lampa,Santiago,Chile,South America, Earth, Solar System, Sagittarius Arm, Milky way
Posts: 53
Downloads: 217
Uploads: 0
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XD
i think you can fix some things... for example in the nevada i havn't a uzo or a periscope...and i haven't the battleship image in the damage control...your mods can be better...try your limits mi friend...you can do better things
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#18 |
Officer
![]() Join Date: Mar 2010
Location: Botosani, Romania
Posts: 242
Downloads: 614
Uploads: 0
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am i doing something wrong?
main guns never goes to fire position, they always returns before shot even a single shell ![]() |
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#19 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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well thats the problem i am talking about but no one listens:/ what is the id nodes how should i rewrite them and what i need to delete and wich folder....i am not a magician you know:/
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#20 |
Grey Wolf
![]() Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
Uploads: 0
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The problem is that if you cant spot anything the crew won't fire on it. Thats why I want a deck watch.
Last edited by USS Drum; 11-09-11 at 09:55 PM. |
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#21 |
Mate
![]() Join Date: Sep 2011
Posts: 53
Downloads: 9
Uploads: 0
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NEW VERSION RELEASED V0.3 - as always remove the last version. This adds historical accuracy, as much as possible without making new ship models. Weapons both playable and unplayable have been retimed and replaced. I found a stock .50cal browning AA cannon which is playable tucked away in the game files, I guess the designers never decided to use it on any subs even though its the same quality as the Bofors and Oerlikons on the stock submarines. I've put a couple on the North Carolina to play with, they look quite WW1, which is because they are . . . they have wooden handles on them
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#22 |
Mate
![]() Join Date: Sep 2011
Posts: 53
Downloads: 9
Uploads: 0
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http://www.subsim.com/radioroom/showthread.php?t=165965 <<<<<Chrysanthos please try this. That's how I started.
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#23 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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i already did about one bug...check your mail sir;D
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#24 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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oh and one other thing....in nevada she already has casemate guns just like japans kongo...why you place those double static 5inch guns?? they really messed her beuaty like this:/ besides they are not working at all....
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#25 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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and also some ingame menu buttons are missing and still not even start....crashes...i already tried 2 single missions with tenesee and new mexico...nothing
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#26 |
Grey Wolf
![]() Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
Uploads: 0
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Now all the battleships are called pNAME or something like that and when I start a career and then start a mission it CTDs.
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#27 |
Mate
![]() Join Date: Sep 2011
Posts: 53
Downloads: 9
Uploads: 0
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Dear me! I'll have a look...
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#28 |
Mate
![]() Join Date: Sep 2011
Posts: 53
Downloads: 9
Uploads: 0
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Ok, V0.4 is now out, it solves the problem of the naming,it was because I was replacing in-game scripts. Hopefully now your command will be referred to as a battleship not a submarine and it will have the real historical names back; HMs Duke of York etc. NEVER USE THIS MOD ON SINGLE MISSIONS. it is a campaign mod not a playable ships mod. some of the missions start at a nonzero depth. silly. Some ingame menu buttons should be missing, diving for instance. can you be more specific Chrysanthos?
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#29 |
Mate
![]() Join Date: Jan 2011
Location: Lampa,Santiago,Chile,South America, Earth, Solar System, Sagittarius Arm, Milky way
Posts: 53
Downloads: 217
Uploads: 0
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so we still have no uzo...i cant fire manually...i think you must do fuctional periscopes only to stop that stupid animation...you can place in a tower and they will look like antenas
![]() ![]() ![]() ![]() and no radars.. :/...so i cant detect the aircrafts an i get constatly bombed :/ Last edited by yamatowar; 11-12-11 at 11:42 AM. |
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#30 |
Grey Wolf
![]() Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
Uploads: 0
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I still can't do a mission in career when I start mission it CTDs.
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