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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Swabbie
![]() Join Date: Nov 2011
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Magic
That is my issue when I spin the dial say from rt to left. The mirror only moves a touch down. But if I move the mouse down the screen the ship will come down to mast height but as soon as I let go to go push the red button the ship dissapears back up. Im so lost. |
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#17 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
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In the stock game you can't spin the input dial very far, there are mods that will let you dial in range but you can't do it in stock. The only way to get range is to pull the mirror ship down to the mast and than click the left mouse button with out moving the mouse. When you click the left button the game will input that range into the input dial. You than click the red triangle to send range to TDC. You must of course id the proper ship and send the mast height to the TDC.
That sub school mission is not very good as you are too close to the target, so you may have to run it several times and just get a little data each time and than put them all together for an attack. In reality by the time you're that close you would already have a good firing solution. The target is moving at 9 knots and you're only about 1200 yards away, not much time to get all the readings you need. Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#18 |
Swabbie
![]() Join Date: Nov 2011
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As a new guy only 3 uboat misions and 1 US what are the basic mods I need do you think.
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#19 |
Sea Lord
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I'm a Fleetboat man myself, never played U Boats.
As for mods, my personal option is to play stock for a time till you get a feel for the game. Don't start a career but play a single mission like Hellcat, you start in late 43 I think but you have a Gato and radar and this makes things much easier. Forget those training missions they are worthless. Don't worry about the mission itself but just go out and find some targets to sink, around the Luzon Strait is good hunting. Once you find a target save the game and replay it to learn what's what. Start with easy settings and work your way up. Leave the dud torpedoes off till you learn, you don't need that aggravation. The steadimeter is kind of hard to learn but you'll get it soon enough. One thing that would help is Ship Centered Accuracy Fix mod,SCAF. You use the tops of funnels or decks to get range, much easier. There is a version for stock I believe. The stock game is quit buggy but good enough to play for a time. Once you have a good handle on the game than mod. TMO is my choice. It makes a hole new game of it but you really need some experience first. Treat stock as training missions and just have some fun while you learn. As you go along you will have questions and we have answers so ask away. Even simple things, we have all been there and done that. Good luck and good hunting. Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#20 | |
Stowaway
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#21 |
Eternal Patrol
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Oh, that reminds me:
You can type in whatever name you want in that slot, and if you don't Bernard von Unfal will be the name you always get in U-Boat Missions. Bernard von Unfal (actually the correct spelling is 'Unfall') means Bernard the Accident, and is the devs' take on an old Subsim joke which originated six years ago here: http://www.subsim.com/radioroom/showthread.php?t=84773 Bernard has become the catch-all loser we blame when we screw up in the game, and the devs rolled with that when they created the U-Boat add-on for SH4.
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#22 |
Grey Wolf
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My my, Steve, its a 2000+ posts thread. Can you summ up this joke a bit for us?
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#23 |
Torpedoman
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Welcome aboard!
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TMO 2.2 |
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#24 | |
Ace of the Deep
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Dogfish40 |
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#25 |
Eternal Patrol
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The joke is in that very first post by Dowly, "Bernard is dancing on the pole again." It was nothing at the time, but people started using "Bernard" as who we blame when we do something stupid ourselves, and he has been used so much that when the devs made SH4 they made the default name 'Bernard von Unfal'. That's the joke.
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#26 | |
Grey Wolf
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