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Old 08-31-11, 02:51 PM   #16
Cold_Gambler
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This is most likely the problem. I'll try it tonight, thanks!
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Old 08-31-11, 06:01 PM   #17
TheDarkWraith
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Quote:
Originally Posted by Cold_Gambler View Post
My dumkopfery is EPIC!

I can't seem to get TDW's New UI mod to work.
I placed the unzipped files in the MODS folder and enabled it with JSGME but when I fire up SH5 I don't get the pretty dials etc...

Any help appreciated

C_G
run my JSGME mod validator app. Heed what it says error wise.
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Old 09-04-11, 02:17 PM   #18
Cold_Gambler
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Got back to Sh5 and stumbled across something strange:
With MO and its patch, and new ui loaded I wasn't getting the sh5 enhanced dials etc but if I loaded MO again then I got the dials...
Seems odd.
Anyway it seems to be stable notwithstanding that I have seemingly 2 instances of MO running via jsgme.
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Old 09-04-11, 02:32 PM   #19
TheDarkWraith
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Quote:
Originally Posted by Cold_Gambler View Post
Got back to Sh5 and stumbled across something strange:
With MO and its patch, and new ui loaded I wasn't getting the sh5 enhanced dials etc but if I loaded MO again then I got the dials...
Seems odd.
Anyway it seems to be stable notwithstanding that I have seemingly 2 instances of MO running via jsgme.
Enabling MO again overwrites my UI mod because MO contains an older version of my UI mod.

What dials are you talking about? The SH3 style dials? If so you need to edit the options file of the new version of my UIs mod to enable them or use the options migrator to migrate options from old options file to new one.
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Old 09-04-11, 05:09 PM   #20
mia389
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Also make sure you mods folder looks something like this.

UIs
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith\data


Magnus Opus
C:\Ubisoft\Silent Hunter 5\MODS\Magnum_Opus_v0_0_1\data
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Old 09-04-11, 05:14 PM   #21
TheDarkWraith
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Quote:
Originally Posted by mia389 View Post
Also make sure you mods folder looks something like this.

UIs
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith\data


Magnus Opus
C:\Ubisoft\Silent Hunter 5\MODS\Magnum_Opus_v0_0_1\data
You can also use my JSGME mod validator app to check to see if mods are installed correctly
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Old 09-04-11, 05:32 PM   #22
Linavitch
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Quote:
Originally Posted by Cold_Gambler View Post
i5 2500k, AMD 6970, 8 GB DDR3, Win 7 64
C_G
I built myself the exact same rig last week. I already had the graphic card but felt it was time to update the rest of my rig. Have you OC'd the CPU? I've got mine to 4.3 GHz on stock cooling with the MoBo software (not sure I want to/need to take it any further) but just wonderng what you got yours to?

To make a suggestion (once you have learnt the 'basics'), make the switch to Manual Targeting - leave Map Updates on so you can double check all your calculations on the map - Trust me, you will never go back.

Welcome to SH5 and happy hunting
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Old 09-06-11, 10:39 AM   #23
Cold_Gambler
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Lanovitch,

we had similar experiences. I also used the Asus utility to OC the i5 and reached 4.3GHz. I haven't tried to push it past that, though I suspect it could go higher as it's been rock-solid (three months of use). I'm using the stock Intel heatsink and have been surprised to see that even after extended gaming sessions (Rise of F, SH5, Empire Total War) the CPU only seems to get to 46 Celsius .


TDW, Mia389,

I haven't had a chance to get to SH5 use the mod validator (kids back to school etc...). But I'll do so and post back, thanks
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Old 09-08-11, 09:24 AM   #24
simon11
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Nice thanks
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