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Old 07-31-11, 09:13 PM   #16
SolitaryHowl2008
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Thanks everyone! This mod is neat!

Is there anyway to get the torpedo to show up on the 'battle map' like it did in stock? I know that's not realistic, but I'd still like that in there.
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Old 08-01-11, 02:51 PM   #17
Daniel Prates
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Does it not, in tactical map?
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Old 08-01-11, 06:05 PM   #18
SolitaryHowl2008
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No; it doesn't show up on either of the maps actually. (The 'battle' or the navigation.) Is it supposed to?
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Old 08-02-11, 08:58 AM   #19
Daniel Prates
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Oh yeah, different mods have different opinions on what "no contact update" should mean...
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Old 09-15-11, 09:42 AM   #20
chrysanthos
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i dont know if this is the right room but i must post it here because i found something....i was messing around on playble kongo upc file and i found this....

[UserPlayerUnit 1.Compartment 1]
CompartmentType= 1
StatusActive= Yes
ID= Maya_IISternTorpedo
NameDisplayable= After Torpedo Room
Type=NULL
FunctionalType= SternTorpedoRoom
MechanicalCoef= 0.5 ;0..1
ElectricsCoef= 0 ;0..1
GunsCoef= 0.5
WatchmanCoef= 0 ;0..1
WatchStandingCoef= 0.02
MaintenanceCoef= 0.019
RepairsCoef= 0.072
ReloadingweaponCoef= 0.072
SleepCoef= -0.12
LeadersSlots= 3
CrewMembersSlots= 6
EffciencyDenominator=6
EffciencyDenominatorBS=6
Hitpoints=200
CrewExposure=0.1
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= 200
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor Leak, 2, 0, NULL, 0, 0.2, 0.2
DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Large hole, 5, 0, NULL, 0, 0.2, 0.5
DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Wall breached

is this the damage model works? and if yes what i need to change so the crew can at last repair damage...please reply when you can...thanks
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Old 09-15-11, 12:05 PM   #21
fred8615
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Quote:
Originally Posted by SolitaryHowl2008 View Post
EDIT: Or if anybody can recommend any music mods; like maybe add more radio stations or gramaphone songs?
See the link in my sig below. You can also check the downloads section for a few more created by others.
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Old 09-16-11, 01:34 AM   #22
magic452
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Quote:
Originally Posted by chrysanthos View Post
i dont know if this is the right room but i must post it here because i found something....

i was messing around on playble kongo upc file and i found this....
thanks
You might try posting this in the SH4 mods thread here.
http://www.subsim.com/radioroom/forumdisplay.php?f=219

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