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Old 08-05-11, 04:36 PM   #16
Fish In The Water
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You there Jim? Did you happen to see my previous post?
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Old 08-07-11, 05:22 AM   #17
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Sorry about that, must have overlooked that post.

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Do you recall if the changes to the SpySat _RND layer were extensive?
IIRC the answer is YES, most of the work evolved around the % probabilities for the spawn rates and as I'm sure you've already looked at the mod you'll see there are a considerable number of units in the campaign folder.

I would estimate it took a couple of nights work at the time.

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Old 08-07-11, 04:10 PM   #18
Fish In The Water
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Sorry about that, must have overlooked that post.
No worries, I've got a few projects on the go right now so there was no big panic.

I'll give it a bit more thought and decide whether the effort would be worthwhile. Thanks for the input!
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Old 08-07-11, 04:43 PM   #19
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Originally Posted by Fish In The Water View Post
No worries, I've got a few projects on the go right now so there was no big panic.

I'll give it a bit more thought and decide whether the effort would be worthwhile. Thanks for the input!
No problem...anymore advice, simply ask
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Old 08-07-11, 07:19 PM   #20
Fish In The Water
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No problem...anymore advice, simply ask
Will do, thanks Jim!
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