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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Im kinda tired to explain over and over again how the campaign works in SH5. Is not anymore the lonely wolf style we had so far in the previous versions. So is not that you get a grid for patrol and then pray for a ship to pass the grid.
The new system is based mostly on a strategical warfare. Bdu will point out some important areas where you will have to make trouble and help the general strategy over the battle of Atlantic. In stock campaign you were also required to hunt warships, which was just plain stupid. To send a single sub to hunt down several carriers, BB's and so on is just crazy. Not to mention that you have no idea where those ships can be. So this part was fixed in the campaign mod. No more mandatory warship hunt.. but if you encounter one, try your luck. Also, if you dont care much about the war, skip the campaign missions. Go out and set up your own hunt areas, the campaign will still continue. The difference is that Bdu will put you on the noobs list and will not send you in Operation Drumbeat. Problems with the campaign mod... the imported ships and units. So far the campaign mod is in public beta test and people reports a LOT of trouble and crash caused by these new units. Mines, ships, dolphins.. all these units are trouble makers so far. Is why in the final release of the mod we will remove all these extra units and make them available only as optional mods. Sadly, this game is really hard to mod. Out of box is already a unstable game.. mod it and will become a nightmare. Never in my life saw such a unstable game and also such a big resource sucker. And the main problem in fixing/moding the game is the lack of tools and know hows. Less or no help from devs, absolutely none from lame ubi.. maybe the worst game company in the video game history. |
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#17 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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I guess am surprised to hear this game is so hard to mod. I thought when the game was released the devs played up the fact this game was supposed to be really easy to mod. And didn't they even mention that in the interview they did with Neal? Dunno, can't remember.
But wasn't that one of its selling points when it came out or am I remembering that wrong? ![]()
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#18 | |
Black Magic
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If you know RE and are good at it then you can do basically anything (time being the limiting factor). What most people find 'limiting' or 'hard' about the game as far as modding goes is the lack of information. Once again if you were an average or better modder of SH3/4 then you are way ahead of the game already. If you are very creative and look for ways to exploit the game or one who 'thinks outside the box' then SH5 will be fun for you to mod. |
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#19 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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Thank you.
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__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#20 |
Commander
![]() Join Date: May 2006
Posts: 440
Downloads: 21
Uploads: 0
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i'm gonna start poking around in the next few days
thanks for the help dark
__________________
download my playable viic/41 submarine http://www.subsim.com/radioroom/showthread.php?t=107315 http://files.filefront.com/CobaltsVI.../fileinfo.html |
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