![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
|
![]()
I'm going to chime in here , as I don't necessarily disagree with anything that has been said, I am only giving my experience. I have never paid renown for any special crew abilities however, on my last patrol before I had to start a new career, I looked in my crew roster one day and found two of my engine crew had been upgraded to clovers (experts). I made sure the two were on separate shifts and also noticed an overall boost in the performance of the boat at all times, and since I didn't pay for it I certainly enjoyed the change. As far as being unrealistic?! There were a lot of crew members that brought along their special talents and some boats benefited from just these personnel. As you know, these boats were in a constant state of repair while on patrol and some mechanics had much more talent than others, electricians, even crew members with a knack for guessing the enemys whereabouts. So, I think the system for special abilities has some merits here, I just enjoy it as another small perk to give my boat an edge over the enemy like any Skipper would do in a desperate time.
Good Hunting Mates ![]() D40
__________________
Dogfish40 |
![]() |
![]() |
![]() |
#17 |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
|
![]()
Oh yeah, don't get me wrong. Some abilities make all the sense in the world. I particularly like medics that boost morale, expert loaders that speed up loading time and such. Indeed an expert makes the difference. What I don't get is how an engineer would give the ship a speed boast, being that a mechanical limitation.
|
![]() |
![]() |
![]() |
#18 |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
Posts: 840
Downloads: 132
Uploads: 0
|
![]()
Oh yes.. I have a few questions myself.
I got 4 SCs with reduce torpedo milfunction, 2 SCs with increase overall speed and other 2 SCs with increase submerged and surfaced speed. My questions: Torpedo abilities? What are they? When do I get them? Can I predict who gets them? Sonar/Radar abilities? like above... And anything else you might think of... Thanks in advance.
__________________
x.com/lexatnews |
![]() |
![]() |
![]() |
#19 |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#20 |
Bosun
![]() Join Date: Jan 2011
Location: Minneapolis
Posts: 64
Downloads: 66
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#21 |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
Posts: 840
Downloads: 132
Uploads: 0
|
![]()
eric said it. It's possible. I'm playing 1.3 stuckke...
![]()
__________________
x.com/lexatnews |
![]() |
![]() |
![]() |
#22 |
Navy Seal
![]() |
![]()
Every once in awhile one of those freakazoids will appear on my boat. They meet with unfortunate accidents.....
![]()
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
![]() |
![]() |
![]() |
#23 |
Navy Seal
![]() |
![]()
The only special ability I use is the officer can allow extra surface speed bc it is realistic(well the ability not having one man who can allow it) I have read several books where the skippers allowed operation of engines beyond safety limits for period of time when extra boost was needed.Barb did this under Fluckey, believe Tang did it as well as Seahorse at one point.Barb was making 23 knots for a time.
This ability is quite helpful when leaving scene of a night surface attack with fast escorts of your tail, esp in shallow waters where diving is not always best option.In an emergency situation in RL, subs could do this if needed.The time you can do this is limited as in RL so its the one special ability worth it. |
![]() |
![]() |
![]() |
#24 |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#25 |
Watch
![]() Join Date: Jan 2010
Location: Rowlett, TX
Posts: 23
Downloads: 55
Uploads: 0
|
![]()
I've seen the word "activated" used in reference to special ability crew several times lately. Are they activated if they are in the required compartment? If not, how are they activated?
__________________
"Any society that will give up a little freedom to gain security...shall gain neither and lose both" |
![]() |
![]() |
![]() |
#26 | |
Bosun
![]() Join Date: Jan 2011
Location: Minneapolis
Posts: 64
Downloads: 66
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#27 | |
Eternal Patrol
![]() |
![]() Quote:
http://en.wikipedia.org/wiki/List_of...ed_States_Navy http://www.uboat.net/allies/warships...ype=Battleship I'm not saying it couldn't happen, I'm just saying that any skipper's claims have to be suspect in the light of engineering limitations. http://www.navweaps.com/index_tech/tech-003.htm http://www.navweaps.com/index_tech/tech-029.htm http://www.navweaps.com/index_tech/tech-028.htm http://www.navweaps.com/index_tech/tech-095.htm http://www.navweaps.com/index_tech/tech-104.htm The above tables are all for battleships and aircraft carriers, but the principle is the same for any vehicle. If you have a car that goes 100 mph on 100 hp, doubling the horsepower to 200 will only get you up to about 150 mph. Doubling it again to 400 hp will only give half as much again, or 175 mph. doubling it again to 800 hp will get you to 187 mph. Of course changing the gearing can gain you a little speed in exchange for reduced acceleration, but even in the days of 1000 horspower twin turbocharging grand prix cars barely made 200 mph. If a sub is going 21 knots on 5400 horsepower dredging up another 20 or 50 hp won't make any difference, and I don't know where they'd find another thousand. [edit] As for the anecdotal claims, the only thing they had to go on was the tachometer. The only way to measure a ship's real speed is in a timed trial between two points measured from land, and that is done under controlled conditions. Did any timed trials ever get a Gato past the claimed 20.25 knots?
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
![]() |
![]() |
![]() |
#28 | |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
Posts: 840
Downloads: 132
Uploads: 0
|
![]() Quote:
![]()
__________________
x.com/lexatnews |
|
![]() |
![]() |
![]() |
#29 | |
Eternal Patrol
![]() |
![]() Quote:
I'm not saying it didn't happen. What I'm saying is that I have 35 years experience playing tabletop wargames with 'gamers' who want every advantage, and their justification is always the same: "I read it in a book somewhere".
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
![]() |
![]() |
![]() |
#30 | ||
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
![]() Quote:
I've read the same thing that Eric did. I believe it was in O'Kane's CLEAR THE BRIDGE. His claims would be based on the speed incicated by the Bendix log. I don't know what you refer to when you use the term tachometer. While the Bendix log would not be as accurate as a timed trial, great care was taken to calibrate it for accurate results. If it had not been accurate, the firing solutions genarated by the TDC, would not have been sound. Quote:
Perhaps not, but there are more variables here in a Gato or any sub, than with a battleship. Current displacement, and charge on the battery would affect this. Do timed trials usually involve pushing engines beyond their design limits? |
||
![]() |
![]() |
![]() |
|
|