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Old 07-22-11, 06:53 PM   #16
fisherstoys1
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Default Ok I have gone to 1.5

Wow,,,,,,

What a look, you guys where right, I just installed and started a campaign in a IXD2. This looks like it's going to interesting..
Grant
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Old 07-23-11, 11:01 AM   #17
Daniel Prates
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Originally Posted by fisherstoys1 View Post
Wow,,,,,,

What a look, you guys where right, I just installed and started a campaign in a IXD2. This looks like it's going to interesting..
Grant
I myself found that those IX-D2 patrols are just great. They are, on their own merit, worth buying u-boat missins.
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Old 07-29-11, 06:32 PM   #18
fisherstoys1
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Then command line 50 - 51

Armistead, hey thanks for turning me to 1.5 and love the RSRD, but yeah the loss of cheat cameral is what I am talking about.
In the fix I took out the ; where told in cmd line 50 and 51. But I did it before enabling the mod. Was that wrong,

Now that I am hooked I would love to see TMO, RSDC on 1.5.

You know I think one of the most interesting things in 1.5 was seeing and handling the difference in performance of the U-boat compared to that of the Allied idea of what a sub was. Say crash dive time.

Grant

Oh yes my first big kill was off the N/W coast of Australia, I ended up with a allied with two New Mexico's, a heavy and light cruiser.
I got one New Mexicon and a Norh Hampton.
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Old 07-29-11, 07:59 PM   #19
Armistead
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If you took the semi colons off both lines 50 and 51 that will restore the next/previous cam. Obvious engage TMO back and other mods and restart the game.

If you want cams in campaign, you must use the radio in the office to set game options and cut cam on, by default it's off. Just click on the radio to the left and use game options.

If you're playing uboats, I assume you just cut the cams back on in options in the office.

Try the OM mod for UBoats....
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Old 07-31-11, 11:52 PM   #20
fisherstoys1
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Default Op Monsun

Well I ended up putting Op monsun in and wow!!!!!!!
This game has totally expanded.
One thing though is I do not like the German voices only in the Uboat career and how some carry over to the us side.
But this is still great now I am running two different campaigns.
Is Websters modes good for use in OM?
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Old 08-01-11, 12:26 AM   #21
I'm goin' down
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try OMEGU and it has english speaking sailors if I recall. I like OM but there are not enough capital warships for my taste.
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Old 08-01-11, 02:46 PM   #22
Daniel Prates
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But this is still great now I am running two different campaigns.
In my experience, once you have OM, it becomes hard to play amarican patrols/campaings due to some incongruencies. If you're playing OM, stick to german boats only, and unable OM if you're willing to go back american style.
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Old 08-01-11, 03:14 PM   #23
I'm goin' down
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In my experience, once you have OM, it becomes hard to play amarican patrols/campaings due to some incongruencies. If you're playing OM, stick to german boats only, and unable OM if you're willing to go back american style.
I do not know what you are talking about. Other than the difference in setting up the Aob, which takes some figuring, and using the wheel in KIUB, the games seem to me to be very similar. I have played TMO, FOTRS, RFB, GFO. stock with OTC, and OM/OMEGU/KIUB.
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Old 08-02-11, 08:54 AM   #24
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Originally Posted by I'm goin' down View Post
I do not know what you are talking about. Other than the difference in setting up the Aob, which takes some figuring, and using the wheel in KIUB, the games seem to me to be very similar. I have played TMO, FOTRS, RFB, GFO. stock with OTC, and OM/OMEGU/KIUB.
Yeah yeah, we all know all of that. You didn't get me. What I meant is that OM changes sea traffic and other kinds of info, so if you have (for instance) stock + OM, and decides to play american patrols, you come across some problems. Also, i've tried OM plus TMO in some different enabling orders, and they all resulted in tipícal 'mod-soup' problems.

So what I meant is, wanna play OM, go ahead, but if you want to resume playing the american side, disable OM. Thats all.
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Old 08-10-11, 03:08 PM   #25
fisherstoys1
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Default My first experiance in the north

Right now the only the thing that bothers me with running just OpMonsoon is the German voices in the american subs.
But I dont think I run OM far enough yet. At this point I stated at the beginning of the war in 2nd flottilla to get my IX, my tally for the first while was dismall. Say a patrol of 15000 tons was good.
But just before Norway I was given a patrol down off of Spain, and that would of taken me to long to complete, and get back in time for the Norwegian battles so I splent about a week up near south westren entrances to Scapa.
Boy that was worth waiting for. I was running at 30 meters when I picked a Kent. I managed to chase him down but I also had another contact that I didn't take a look at as I busy. When I hit the first Kent I checked the secound contact that was now closing.
What a surprise a secound Kent was charging down on me.
The bugger even spotted my scope and started using his main battery. But to bad so sad he zigged when he should of zagged and I got me two Kents in one day.
The next day when I was about to call it quits and head home as I had only the two crusiers in a week.
Smoke on the horizon was spotted and the chase was on.
Two Fiji's running 600 meters apart.
Well that was four cruisers and a happy boat when we got home.

The next partol had me start on the 20th of August to do a patrol off of the Bodo, Narvik area that the allies still had.
When I was about even with Namos I ran into a small task force in medicore weather, and look at that 2 Kents followed by a York. I ran in and did an attack running parallel to them and with great satisfaction I got me a Kent and York.
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Old 08-10-11, 07:07 PM   #26
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Four capital ships in one patrol, two in the next... are you sure you weren't using an Akula, by mistake?

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Old 08-11-11, 04:33 PM   #27
fisherstoys1
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I know that is nuts. Like I said this is my first run at a campaign with OM installed.
But think about I was outside of Scapa in the Western approaches. But when I nailed the first Kent it was like 1914 Akoukir, Houge and Cressy.
The secound Kent behaved like a dd maybe he coming for surviors after getting a mine signal?
How's that for bolstering the AI.
The 2 Fiji right in line love that but what of the escorts, they were at 22 knots so maybe they figured that it was a high speed run that would save them.
On this patrol getting the Kent and York does surprise me but, the way the allies were using almost any ship they could to get there troops out of Normay almost has this playing into the scipt.
But I see one more capital ship on this patrol it going to be something wrong here.

In Sh3 there used to be a TF parked in fjord by Alesund. When I first posted about no one had seen it before.
It was great wait outside the fjord and sneak in at 7 m then go 15m and line them up 3 tribals two trooptransports and one Fiji.

It's like when you start a patrol and do not see an enemy till you have done your first save. The way gives you tasks is something I would love to understand more.
In one game all it took was the right key strokes at say the time of firing of a gun or a change in speed, they could case the next series of events.

There I rambling again.
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Old 08-14-11, 10:18 PM   #28
fisherstoys1
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Default patrol update

Well to add to the sunken now I add a Revenge and two more Fiji's.

NOW this is a total of
3 Kents
1 York
4 Fiji
1 Revenge
Now how is that for the first campaign with OM. Right now I am on way home from Norway, finishing only my secound patrol.
One thing I noticed in SH3 was when you had a good capital ship kill rate then you could go months without anything bigger than a Tribal.

I disabled OM on next patrol in the pacific but I better drop something in.
Secound patrol and I have three Agano, 1 Ise, and Shokau.
First patrol I got a Kongo.

Grant
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