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Old 07-03-11, 11:01 AM   #1
Casuality
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Quote:
Originally Posted by Aces View Post

LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
Searchlights_Removed
Torpedo damage Final ver2.0
Foam
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Pascal_Port_People
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5 [Without Red Circle]
Rapt0r's Das Boot Skin
Sobers 3D waves
SOF_Scope
TeifeMkI(German)
Officer symbol
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
Q Ship mod GWX3.0
Derzeitige Tiefe
konrad krumms type 7c
b25_ConningTower_Mid
Kaleun's Cap
Wooden_Lifeboats_Mod_1.1
Destroyers&Corvette
WAC4.1 16k Atmosphere
-63MBinSound
Materials file for Aces' multi-mod v1.3
DD_VisibleMines_V1.0
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Torpedo_HAHD_1024_GWX
Karle's_Crash_Dive_Mod
b25_Louder_Diesels_Louder
Aces' Multimod compatability fix release v1.3 public beta
Aces'_Multimod_Fix_v1.3_Johann_add-on
Aces' Modified Headphones
Ricks_GWX_Rec_Man_Final
Aces' St.Nazaire Super Pens v5.1 GWX Version
Aces' Radio Room Postcards v2
RL_E v2 Daily Double 0600_2300
Type IXb - The Wolf
Aces' Super Turms v6 for GWX
MaGui 3.4
Widescreen MaGui v3.4
optional-stopwatch with speed lines for Widescreen MaGui v3.4
optional-blue recmanual for Widescreen MaGui v3.4
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings
Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) Alt Grill + 3x MG-34 version for GWX
Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3
Many thanks for posting your installation order. Been away from SH3 for years and figured this surely makes a smooth way to get back in action, when it comes to mods running.
A question! Is it a problem if I were to throw DBSM or Thomsen's sound mod on top of that list? Or is doing so likely to cause CTDs, missing reports or any other oddities?

Awesome looking mods by the way.
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Old 11-10-12, 11:46 AM   #2
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Good stuff, thanks.
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Old 11-10-12, 02:47 PM   #3
Aces
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My pleasure, hope you enjoy using it.

Kind Regards

Aces
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Old 11-14-12, 04:17 PM   #4
Valentino
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Hello everyones ! I am new here and this my first real post.

I have an issue with this mod, where i can ask for help ?

Regards
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Old 11-14-12, 11:43 PM   #5
HW3
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This is the place to ask.
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Old 11-15-12, 04:36 AM   #6
Aces
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Indeed it is!,

What problems are you having mate?.

As a start please post you mods list from JSGME.

Regards

Aces

PS. The mod is designed to work with GWX3 so you will need to have installed this first.

Last edited by Aces; 11-15-12 at 06:05 AM.
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Old 11-15-12, 06:32 AM   #7
Valentino
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Hello

I have GWX 3.0.
Everything seem to work fine except the typ7c u-boat (I can load single mission but those with a typ7c just doesnt work and the "naval academy" work) Windows says error is coming from "ntdll.dll"

My mods list:

-GWX - Captain America's Officer Icons
-GWX - Enhanced Damage Effects
-GWX - Main movie - 'Das Boot'
-GWX - No Medals on Crew
-Capt. Teach's Color Icons
-Rapt0r's Instruments V3.5
-Rapt0r's Das Boot Interior
-Torpedo_damage_Final_ver2
-Foam by Duval
-SH-5 Water for SH-3 Ultimate V10 16km
-Torpedo_HAHD_GWX version 1024
-FM_NewInterior_V1.0 + CCoM_8.x_Bug_Hecktorpedoraum_v1.0
-Offiziersmtze_ohne_emblem
-BMW-R75 v.1 by TP
-Pascal_portpeople
-New_Uboat_Guns_1[1].2
-Testpilots_Typ_7B_Boot_V3_Beta
-Hitman_U-505_Compass_Grap0
-b25_SF_Grass_Full_V2
-B25_ConningTower
-Waterstr+Exhaust-CombiV2.3
-GWX_DFa-Flag&Pens_2010
-"Many sound i picked up everywhere for making my own soup"
And obviously -Aces Super, Dupah, Woopah Turms Compendium (Inc. Super Turms v6) for GWX wich i removed everything related to the typ7b since i use tespilot1978's one.

others single missions with typ9 like "drumbeat" for example work fine too.

thanks for the answer.
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Old 11-15-12, 06:59 AM   #8
Aces
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Okay, the dll isn't anything to do with SH3, I suspect that it is causing a problem because of memory. How much RAM and what OS are you running?.
Both FM interior/ccom is a big mod as is Super Turms 6.

What files for the type 7b boat did you remove?.

Also please have a look at my first posting as it gives my mod install order and shows inter-related mods and pre-requisite mods.

Regards

Aces

Edit: I strongly think this is a memory issue, I'm not suprised that it is the type 7c that gives you the issue as both the turm and interiro files are strongly modded in Super Turms. Missions with the Type 7c take longer to load on my PC than any other boat. If you need to you could try either the 3GB or 4GB patches depending on whch OS you are running. I have to use the 4GB uerva tweek on Windows 7 32 bit with 4GB of RAM else I have lockups and CTDs.

Last edited by Aces; 11-15-12 at 07:12 AM.
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Old 03-27-14, 06:40 PM   #9
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Nice.
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