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Old 06-01-11, 06:37 PM   #16
Xrundel
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Yes, baby!

About an hour ago I found little cheat to make antenna work perfect despite additional "pseudo-sensor" and now I am testing final configuration near Plymouth. All ships beautifully show up on the radar screen at set maximum distance of 10 km (actual was 10.5 km) but not before it and just 5 minutes ago I've heard happy voice announcing "Single contact! Long Range!" that is definition of "radar contact" and I see two airplanes got detected by radar at distance set maximum distance of 20 km. Game treats them as "merchant" and contact shape is square but there two of them overlapping each other and they moving very fast. They will turn into regular shape as they will getting closer.
I was very nervous about guy announcing airplanes - so message in the box can actually reset Tx to 1 as it does with any other visual or sonar station announcement.

It was setting for FuMO-30.
Now I have to run FuMO-61 and FuMO-65 and working radar station - here we come.

You are going to love this thing. Before my favorite spot in the sub was captain's bed (), but now I put tactical map in the corner, radio or gramophone on top of it - and staring into oscilloscope for hours .
It works especially awesome with light time compression like 4x - does not miss any contacts.
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Old 06-01-11, 09:37 PM   #17
THE_MASK
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Another brilliant mod from a brilliant modder , thanks .
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Old 06-02-11, 01:33 AM   #18
reaper7
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Nice work Mate, another issue ticked of the list
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Old 06-02-11, 08:02 AM   #19
andycaccia
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One of the most needed mods so far. Thank you very much for your efforts!
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Old 06-02-11, 11:32 AM   #20
Trevally.
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Fantastic
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Trevally Mods for SH5
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Old 06-02-11, 11:50 AM   #21
Xrundel
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Thank you, guys!

Trevally - I were looking for you everywhere.

You automatic scripts need to be updated since hydrophone works the best deeper than 25m that you have initially set up in search patterns and other related stuff.
I took liberty to edit it manually. Simple substitution of "25" to "32" in Set New Depth command line just do fine. To compensate for extra time that takes to reach new depth I also changed time compression during turns ("advanced knuckle" or whatever it called) from "1" to "8".
Works like a charm.

Hit me if you want me just send you edited files in case of severe laziness (happens to me all the time ).

P.S. almost forgot - finished MOD is released here: http://www.subsim.com/radioroom/showthread.php?t=184224
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Old 06-02-11, 12:00 PM   #22
Trevally.
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Quote:
Originally Posted by Xrundel View Post
Thank you, guys!

Trevally - I were looking for you everywhere.

You automatic scripts need to be updated since hydrophone works the best deeper than 25m that you have initially set up in search patterns and other related stuff.
I took liberty to edit it manually. Simple substitution of "25" to "32" in Set New Depth command line just do fine. To compensate for extra time that takes to reach new depth I also changed time compression during turns ("advanced knuckle" or whatever it called) from "1" to "8".
Works like a charm.

Hit me if you want me just send you edited files in case of severe laziness (happens to me all the time ).

P.S. almost forgot - finished MOD is released here: http://www.subsim.com/radioroom/showthread.php?t=184224
Thats great Xrundel thanks
Yes send me the update and I will add to download section as v0.6
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Old 06-02-11, 12:06 PM   #23
Txema
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Xrundel,

Thank you very much !!




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