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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Navy Dude
![]() Join Date: Mar 2011
Location: Greece
Posts: 175
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"Don't want to hammer but... This is exactly why you did it, it was ok to do it so, what could possibly go wrong? "
What i meant is that i took the risk in the context of the game. What other risk is there? We are all armchair skippers, unless somebody believes that he really has a grasp of what it was to be ACTUALLY patrolling in a sub. All the discussion is in the context of the game... The destroyers where sloppy attacking and then taking a LONG time to circle and pass over. This gave me windows of opportunity to attack. I was not damaged during the depth charges. I took damage at my last attack to the destroyer and from some fire from a merchant. Just to set the record straight... At the end of the day, if you want me to put it this way..if in reality a german uboat commander would come back and say : "Hey Karl D, i spotted a convoy but i got chased away. 0 torpedoes fired, 0 ships sunk. I will be in the nightclub, let me know in 3 weeks which is my next patrol grid" he would face the firing squad. A couple of skippers did actually...they were supposed to get there and fight. And fighting didn't mean to down the odd defenseless merchant - not after 1941 anyways.
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"Submariners are a special brotherhood, either all come to the surface or no one does. On a submarine, the phrase all for one and one for all is not just a slogan, but reality.” -- VADM Rudolf Golosov |
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#17 |
A-ganger
![]() Join Date: Mar 2002
Location: Portugal
Posts: 77
Downloads: 5
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I was refering to the number of times one would be depth charged and not their pop count per can. I apologize if I mislead you or anyone else.
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![]() "In wild life, red and black often alert predators to stay away..." Last edited by EFileTahi-A; 04-28-11 at 01:57 PM. |
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#18 | |
A-ganger
![]() Join Date: Mar 2002
Location: Portugal
Posts: 77
Downloads: 5
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Now I'm confused. Anyway I've said enough here and I don't have more to say. Don't bother posting back I ain't coming to this thread again. Peace!
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![]() "In wild life, red and black often alert predators to stay away..." |
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#19 | |
Ace of the Deep
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#20 |
Navy Dude
![]() Join Date: Mar 2011
Location: Greece
Posts: 175
Downloads: 6
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EfileTahi i dont understand why you get upset, anyways.
I was commenting on the realism of the game. AI should scatter the convoy and make the destroyers run more efficient. You started your replies on the game vs reality context. I dont think that anyone here believes that the game is anything close to reality. It is just a GAME. A very good one, very successful in trancending players into the era, getting some feel. but thats it. its a game. Me realism comment refered to the AI of the convoy and destroyers. The GWX developers have done a superb job an all aspects of the game. I just commented that in some cases AI could be more "realistic". You want to change "realistic" with "difficult"? be my guest. Peace to you too ![]()
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"Submariners are a special brotherhood, either all come to the surface or no one does. On a submarine, the phrase all for one and one for all is not just a slogan, but reality.” -- VADM Rudolf Golosov |
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#21 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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Don't worry. A few more of those 'easy' succes stories, and you'll see. Complacency sets in and you'll drown in it!
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My site downloads: https://ricojansen.nl/downloads |
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#22 | |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
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#23 | |
Stowaway
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"But, Ive always done it this way", until that fateful day we learn that it no longer works, and the black screen appears. |
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#24 | |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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That's something the game does really well, IMO. One has these long patrols where the same kind of good old solutions work, but on the background there are advances in weaponry and changes in the strategical and tactical situation that dictate that one has to be able to quicky realize when the battle has changed, and then quickly adapt one's solutions. If one is not aware of the change or the solution is wrong, the black screen drops on the boat, seemingly quite out of the blue. Very cool ![]()
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#25 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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![]() No margin for error, no time to figure it out, just wham, bam - adapt or die! ![]() |
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#26 | |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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Smoke from an engine room fire gathering at the floor of the boat, destroyer overhead, damaged depth gauge showing 60 meters and you realizing the boat is much deeper than you thought it was. You physically worn down from no exercise, not much sleep for the duration of the attack, your skin rashing from the everpresent moldness in a sub. Warmth inside areas of the boat at 60 degrees Celsius. According to U-boat War Patrol: The Hidden Photographic Diary of U-564 by Lawrence Paterson these were some of the challenges Teddy Suhren and U-564 had to manage in one of their patrols. I'm glad it's only a game ![]()
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#27 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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All in all, I think I'll stick with my armchair sub. Seems a lot safer, at least until my chair catches on fire! ![]() |
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