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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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I've tried out a couple of the ACTUV variants so far, and I just had to go with the Shark version, which so far feels like the most challenging to me. Which of course makes it a difficult one!
Its HF sonar is very limited, both in range and speed at which it can be used, and while the MF sonar coverage is good, you have to really plan your sweeps. More importantly, if you want to close on a target quickly, you have to go 'blind' on both sonars for a while. Even more importantly, the SSK can technically outrun the speed at which sonar can be used, which means that to even maintain track sometimes, you have to make bursts of speed virtually blindly. So far it's been a real dash-stop-ping-turn-ping-dash sort of vehicle - not very subtle! So, any suggestions on how this one can be made to play nice? |
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