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Old 03-09-11, 01:33 AM   #1
Freiwillige
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Default Whats wrong with games today.

Lately I have been forced to play the classics due to video card limitations.
And I have noticed that Simulation manufacturers who were once tied up by simulation limitations often filled in the graphical voids with history and imaginative design. Task force 1942, Red Baron, SWOTL etc all excelled at making you feel like you were there even if the world was 640x380.

In contrast today's Simulations seem stale and surgical. IL2 was a graphic masterpiece of its day yet it felt so disconnected at times. While the Graphics fidelity increases it seems the game playability decreases, Nothing sucks you in to the sim world anymore.

Maybe that's why SHIII stands out is because it was made right in the middle of the technology swap, The game was written to put you there but was beautiful enough to make you feel like you were there.
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Old 03-09-11, 01:36 AM   #2
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Probably a reflection on modern society as game makers have shifted their focus to what sells. Micheal Bay style explosions and instant gratification.
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Old 03-09-11, 01:43 AM   #3
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Quote:
Originally Posted by Ducimus View Post
Probably a reflection on modern society as game makers have shifted their focus to what sells. Micheal Bay style explosions and instant gratification.
Exactly, wave a shiny bauble in front of the average consumer and boom instant best seller.


There are still good dev teams out there though, you just have to ignore all the mainstream games and money grubbing publishers.
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Old 03-09-11, 01:52 AM   #4
Freiwillige
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Originally Posted by Rilder View Post
Exactly, wave a shiny bauble in front of the average consumer and boom instant best seller.


There are still good dev teams out there though, you just have to ignore all the mainstream games and money grubbing publishers.
Like what? Only a few seem to catch my eye anymore.
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Old 03-09-11, 01:59 AM   #5
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Eh anything from paradox. Star Ruler, Dwarf fortress (DF is free) I honestly haven't been looking that hard these days since I don't have any money.
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Old 03-09-11, 02:18 AM   #6
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Being part of the target dempgraphic, but a simulation player, I kinda see what is driving the direction games are going.

Frei, you hit the spot with the comment about filling graphic voids with history and playability.

I see the same things in movies, while I'm picking out plot holes and other little faults, my friends are entranced by starlets (I like 'em too) and giant explosions.

I love old movies (30's through 60's) for this reason.
heck even TRON had a storyline.
but back then the movies had stories, engaging ones that I was always interested in finding out about.

the teenage-mid 30's demographic is full of people with little to no time to sit and play. I can always jump on GTA 4 and within minutes be creating chaos.

In Silent Hunter, I'd be lucky to wait less than an hour before something exciting happens.
Don't get me wrong, I love SH, more than GTA.
Sims let us sample history and step in the shoes of someone else. be it a submarine captain, a soldier, anything. It teaches you something. todays games are reactions and muscle memory, sims are learning experiences. you can't just jump into one and expect to be good because you have a reaction time like a top fuel dragster driver.

I'm babbling. Its late here X_X
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Old 03-13-11, 11:40 AM   #7
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Quote:
Originally Posted by Rilder View Post
Exactly, wave a shiny bauble in front of the average consumer and boom instant best seller.


There are still good dev teams out there though, you just have to ignore all the mainstream games and money grubbing publishers.
This is correct.

All the big name games suck now. You have to look harder for more lesser known names. To find quality gameplay.

It really hasn't changed much. We're just used to those big names that in the past 80s or 90s made there big game.. Then they crumbled.

You can still find parties working on new inventive games. Who knows they may be the next big name.

PC games are always the underdogs. What changes is those big names.. Not the games.
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