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Old 02-11-11, 09:35 PM   #16
Ducimus
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Some things are only fixable at the code level. The reality is, all the modding in SH3 and SH4 is - is crafty editing of the programs resource files.

(edit: The real challenge in SH4 is finding out if something is fixable only at code level, or not.)
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Old 02-12-11, 09:19 PM   #17
TorpX
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Well, I took the 3 "radar operators" and put them with the deck watch and put the 3 extra watch guys in the damadge control slots. I still have 3 extra men not doing anything, but at least I don't have to be constantly looking at them, doing nothing. Maybe I'll consider them part of the gun crew. Problem solved, sort of.
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Old 02-13-11, 12:46 AM   #18
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My crew morale changes up quite a lot playing TMO. Course I get in some hairy situations. Still strange, I've seen some rate broken, why at the same time others are fanatical. Seems to happen more late war.

I have no clue what pushes some to break, others to get fanatical, probably ratings, wounded, ect. Seems if you sink lot's of ships, then take a hell of a beating for it they go all over the place.

In the end, what doe's it matter, doesn't seem to effect anything.
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Old 02-13-11, 12:58 AM   #19
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I've been wondering about that. I get the impression that the whole crew thing, is just another example of something the devs never got around to finishing.

IMO, they should have, at least, fleshed out, half a dozen or so, key officers/specialists. Would have made more sense.
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