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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Rear Admiral
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Some things are only fixable at the code level. The reality is, all the modding in SH3 and SH4 is - is crafty editing of the programs resource files.
(edit: The real challenge in SH4 is finding out if something is fixable only at code level, or not.) |
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#17 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Well, I took the 3 "radar operators" and put them with the deck watch and put the 3 extra watch guys in the damadge control slots. I still have 3 extra men not doing anything, but at least I don't have to be constantly looking at them, doing nothing. Maybe I'll consider them part of the gun crew. Problem solved, sort of. |
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#18 |
Rear Admiral
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My crew morale changes up quite a lot playing TMO. Course I get in some hairy situations. Still strange, I've seen some rate broken, why at the same time others are fanatical. Seems to happen more late war.
I have no clue what pushes some to break, others to get fanatical, probably ratings, wounded, ect. Seems if you sink lot's of ships, then take a hell of a beating for it they go all over the place. In the end, what doe's it matter, doesn't seem to effect anything. |
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#19 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I've been wondering about that. I get the impression that the whole crew thing, is just another example of something the devs never got around to finishing. |
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