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#1 |
Mate
![]() Join Date: Jan 2011
Location: Wherever you hear the grinding of a DD hull on a U-boat
Posts: 60
Downloads: 8
Uploads: 0
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16 km universe in GWX?
I'm running on an "old" Dell Optiplex GX520 P4 2.89 GHz .99 GB RAM, Windows XP, w/ graphics card that has binocu-less watch
![]() Thoughts on whether I should bother to try to run the 16 km GWX universe? |
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#2 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
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Try it and find out.
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#3 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
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Nothing ventured, nothing gained.
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#4 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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I've played it acceptably with a little bit less system specs. As said, try it, only you know what is an acceptable framerate. Being in a harbor might be slow, but GWX also comes with mod-part with reduced harbor scenery density.
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My site downloads: https://ricojansen.nl/downloads |
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#5 |
Mate
![]() Join Date: Jan 2011
Location: Wherever you hear the grinding of a DD hull on a U-boat
Posts: 60
Downloads: 8
Uploads: 0
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Frame rate already goes down to 4 FPS in port at TC 512 but then recovers in a few minutes when underway. I'm running 16 km universe on my current patrol with no issues so far. Single ship encounters run as smoothly as with 8 km. I think the test will be mixing it up in a convoy, but so far so good.
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#6 |
Chief of the Boat
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You should be okay but your correct.....being in an area with many other rendered objects will be the true test.
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Tags |
gwx 3.0 |
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