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#16 |
Navy Seal
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My hunch is that some of the aircraft just crash and burn as soon as they spawn at higher time compression. I made a little mod for personal use awhile back that jacked up the radar range enough to where I could detect everything within 30 klicks. At x128 a small percentage of aircraft would crash as soon as they popped into the area, and the little triangles would become 'sunk vessel' icons on the map. TC goes higher than 128 and a larger percentage of those aircraft would crash and burn at spawn.
Single aircraft, and sometimes pairs, would usually come through just fine. I think it might have something to do with the sudden jump in memory usage when the larger swarms spawn. The engine overloads and throws a 'destroyed' flag for any aircraft that didn't spawn into memory properly. So, maybe it's not that the engine refuses to spawn aircraft at higher TC, maybe it's just that some of the aircraft instances/entities don't load into memory properly, and end up being flagged as 'destroyed'. I'm not a software engineer or anything like that, but that's my hunch. *shrug* Last edited by krashkart; 01-24-11 at 05:43 AM. |
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#17 |
Sailor man
![]() Join Date: May 2007
Location: Stoke - of course!
Posts: 48
Downloads: 16
Uploads: 0
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Randomizer, thanks for the advice - I was already doing most of what you mentioned but I reckon the old impatience probably got the better of me and I went too high on the TC, and/or too long on the snorkel after letting the battery charge drop a long way during the previous contact.
Anyhow, I'm back in 1939 with a trusty old VIIB playing GWX so will have plenty of time to work on the patience before snorkeling is an issue again ![]()
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The downfall of civilized states tends to come not from the direct assaults of foes, but from internal decay combined with the consequences of exhaustion in war. Sir Basil H. Liddel-Hart |
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