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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
Posts: 840
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Hello skippers,
It came to my attention to start this thread since my old laptop got fried in the head and went dead on me. I was playing SH5 on it, and I used to clock tc to 2048 and sometimes 3072, but that caused me to lose ships, end up in unexpected confrontations with DD, and caused the lap to overheat. One more confession to make. I didnt use a laptop stand (which does a great job in venting the heat). I'm currently serving a painful 128x since its a flotilla requirement (Enigma flotilla) though LzZ (part of Devils of the Deep) who is in charge of training, accepted me into the flotilla as a Fleet Boat. From my calculations, a long run from Perth (Australia) to Singapore which is about >4000 Km, should take 95 minutes in real life time, running at 128x at 11kts constant speed. I expect more time since its Sept 1942 and Japanese air cover would constantly and on more than one occasion, cause me to dive and surface after a while. (Speaking of which, how long should I stay underwater in broad daylight after a radio contact is reported, and what is the typical safe depth in shallow and deep waters to stay out of sight of Air cover?) So, I think a wait time is a good thing if you want to preserve your piece, but is it ok on a laptop? this is my model and its specs. Been around since last Oktober. Sony Vaio VPCEA16FA Intel Core i5-520M 2.40 ~2.93 Ghz (with turbo boost) Win 7 64 bit Home Premium Memory 4Gb expandable to 8 Gb GPU ATi HD5650 1Gb memory. I'm running it 50 fps on map screen at map zoom 0-660Km tc 1x I'm worried since I got it, overheating (well at least with certain games and lots of work) has been on my priorities. I'll clean it up and report back for results. Might also download the service manual and open up the shafts and blow air thru them. Please post workarounds or ideas, and your experiences as well if you take the sim on a laptop. Cheers!
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#2 |
Rear Admiral
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The only real answer is the one you find works the best. For the most part you have to have an uber rig to use high TC. For me, around 3500 TC range works as fast as bumping it to the 8000 range.
The main thing is knowing when to use it. For stock it's more difficult, because ships and planes often appear where they shoudn't, most supermods solve this. I play on a DT using a AMD3800, 2gigs of ram and a 9600gt. All video settings maxed. I seldom get slowdown unless running into a group of over 30 ships. When I get into enemy range, I'll run in the 2000's. If close to enemy straits near japan, I'll slow to around 1500. If I'm in contact, I'll obviously bring it to 1 and plot, then I'll crank it up as needed to do end arounds, usually no more than 500. Each system is different. When things start lagging out too much, slow it down some, you'll work out a balance. Last edited by Armistead; 12-30-10 at 04:17 PM. |
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#3 |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
Posts: 840
Downloads: 132
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Thanks dude. I'll stick to 128x since I noted that heat is less produced as processor is not working too much. Appreciate the input
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#4 |
Eternal Patrol
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Sometimes if I run higher than 2048 it will start to lag, and running at a slower TC is actually faster. I usually stick to 1024, just because I like the feel of time passing.
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#5 |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
Posts: 840
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anything from 128 - 1024 x is CPU friendly on all computers, even old 2004 machines. Thanks for the input Steve!
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#6 |
Officer
![]() Join Date: Sep 2005
Location: Reading, PA
Posts: 244
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If your worried about heat, there are several programs out that monitor fan speed and temps, some free, others not. I use SpeedFan to monitor temps on my system. But since I have a desktop, heat is not a problem except with newer games like Civ V, mostly its to monitor fan speeds, since a bum fan has sunk my system twice, luckily before any damage occurred.
In SH4, I run around 2048-2500? when enemy contact is unlikely, and around 1024 during the day, when in enemy territory, and 512 at night in enemy territory. To many bad memories from SH3, running in high TC, at night, in a storm(not knowing it), and then plowing smack into a British destroyer or convoy. IIRC, it had something to do with the checks made for your sensors, the higher the TC, the less sensor checks were performed, the less chance you had of being notified that a ship was spotted and automatically dropping out of TC. I actually rammed a British destroyer, at night in high TC, because it wasn't "spotted" until after we collided. Although, since I have a better system now, I could probably run, and occasionally do, at higher TC, it is just that old habits, one's that don't get you killed, die hard. |
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