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Old 12-30-10, 03:35 PM   #16
WH4K
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Originally Posted by Tinman764 View Post
That Repair and flooding times mod looks awesome, anyone know if it plays nice with GWX3?
Yup, I would like to know the same thing.
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Old 12-31-10, 02:30 AM   #17
Delareon
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Yes it does
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Old 12-31-10, 11:45 AM   #18
WH4K
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Yes it does
Freakin' SWEET!

I also just got my SH4 situation fingered out.
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Old 01-03-11, 04:20 PM   #19
WH4K
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Default Both periscopes are always down. Why?

I wasn't sure at first because I keep both periscopes down most of the time...but it looks like, no matter where I position the periscopes, they never appear to move on the inside-sub views.

That seems odd. The periscopes do move in the external views, but didn't have their positions change on the interior views.

Is any fix available or being worked on?
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Old 01-03-11, 09:58 PM   #20
Sailor Steve
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Originally Posted by WH4K View Post
I wasn't sure at first because I keep both periscopes down most of the time...but it looks like, no matter where I position the periscopes, they never appear to move on the inside-sub views.

That seems odd. The periscopes do move in the external views, but didn't have their positions change on the interior views.

Is any fix available or being worked on?
Open Conning Tower Hatch mod. The O-scope will move up and down, and if you go back to either the Control Room or Conning Tower, the scope you just left will be in the direction you were looking.
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Old 01-04-11, 12:05 PM   #21
Kip Chiakopf
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Originally Posted by Sailor Steve View Post
Open Conning Tower Hatch mod. The O-scope will move up and down, and if you go back to either the Control Room or Conning Tower, the scope you just left will be in the direction you were looking.
I don't see an Open Conning Tower Hatch in the the Downloads. Where may I find it?
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Old 01-04-11, 10:42 PM   #22
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http://www.subsim.com/radioroom/show...ght=open+hatch
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