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Old 11-29-10, 10:21 AM   #1
h.sie
Admiral
 
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Mine is better, mine is better



So in the near future we'll have different solutions. And if only one is the optimum, (regardless of "yours" or "mine") we made a big step into a very good sim. By the way: I helped you and you helped me, so I have a problem to divide into "my" solution or "your" solution. For me, it's "our" solution.
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Old 11-29-10, 11:12 AM   #2
Rubini
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@Stiebler, h.sie,

Thanks again by yours efforts, the persistent bad weather was one of the more annoying things on Sh3, sometimes really ruin even a long time patrol. Just waiting for the fixes!

I should like to ask your attention to another annoying thing (default on sh3) linked to the weather matter: the foam (wind foam on the top of waves) only appears after wind>or= 9m/s; i really should like to have at least small foams, let´s say after 5 or 6m/s, what will be much more realistic and perhaps easy to fix? I tried a lot of approachs using scene.dat and others files (IIRC) since 2005 and never found a solution...

I really hate that just "plain" ocean even with wind more than 5m/s...
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Old 12-25-11, 01:50 AM   #3
Foxhound
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hello there h.side. i was wondering how you decoded the EnvSim.sct file in the first place? Did you use a compiler of any sort? how could it be opened in a meaningful way?
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Old 12-25-11, 02:00 AM   #4
TheDarkWraith
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Quote:
Originally Posted by Foxhound View Post
hello there h.side. i was wondering how you decoded the EnvSim.sct file in the first place? Did you use a compiler of any sort? how could it be opened in a meaningful way?
Olly Debug and hex editor would be my guess. Olly Debug lets you attach to a process thus you can 'view' the dll/exe in real-time. You can also set breakpoints, pause, change values, etc. Hands down the best free debugger
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Old 12-25-11, 05:52 AM   #5
h.sie
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Yup, a Debugger or Disassembler is helpful.
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