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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
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Mine is better, mine is better
![]() So in the near future we'll have different solutions. And if only one is the optimum, (regardless of "yours" or "mine") we made a big step into a very good sim. By the way: I helped you and you helped me, so I have a problem to divide into "my" solution or "your" solution. For me, it's "our" solution. |
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#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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@Stiebler, h.sie,
Thanks again by yours efforts, the persistent bad weather was one of the more annoying things on Sh3, sometimes really ruin even a long time patrol. Just waiting for the fixes! ![]() I should like to ask your attention to another annoying thing (default on sh3) linked to the weather matter: the foam (wind foam on the top of waves) only appears after wind>or= 9m/s; i really should like to have at least small foams, let´s say after 5 or 6m/s, what will be much more realistic and perhaps easy to fix? I tried a lot of approachs using scene.dat and others files (IIRC) since 2005 and never found a solution... ![]() I really hate that just "plain" ocean even with wind more than 5m/s... ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#3 |
Sailor man
![]() Join Date: Dec 2011
Posts: 50
Downloads: 12
Uploads: 0
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hello there h.side. i was wondering how you decoded the EnvSim.sct file in the first place? Did you use a compiler of any sort? how could it be opened in a meaningful way?
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#4 | |
Black Magic
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#5 |
Admiral
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Yup, a Debugger or Disassembler is helpful.
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