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Old 09-19-10, 07:51 PM   #16
Gerald
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Are you use JSGME,Mod enabler if so

Quote:
Originally Posted by USNSRCaseySmith View Post
Hey Jimbuna could you help me with the DBSM ?? I downloaded it and the fix file and both were a single file with .7z extension, same with Hitman Optics and the Lifeboat mod and I noticed neither were in the game?? any help??
extract the contents to the mods folder,and use JSGME to move the content to the game

BTW,my name is not Jimbuna
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Old 09-19-10, 08:08 PM   #17
reignofdeath
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I was asking Jimbuna since he had helped me before. :P
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Old 09-19-10, 08:11 PM   #18
Gerald
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I know, but sent a memo to him, so you can make contact when you have such a need right now
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Old 09-19-10, 08:13 PM   #19
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Quote:
Originally Posted by USNSRCaseySmith View Post
I was asking Jimbuna since he had helped me before. :P

Hi USNSRCaseySmith,

You need the 7zip file tool to extract those files.
http://www.7-zip.org/download.html

It's free and it's used by many Modders here abouts.


Regards Mate!
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Old 09-19-10, 08:32 PM   #20
reignofdeath
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Will do Vendor and thanks Privateer!
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Old 09-19-10, 09:10 PM   #21
JokerOfFate
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"I was asking Jimbuna since he had helped me before. :P "

This is why I miss face to face conversations, ok I've got an idea and here it is:

Every time you post a message put your tone in between two *

*Calm*

(Just kiddin' lol)
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Old 09-20-10, 05:56 AM   #22
Jimbuna
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Quote:
Originally Posted by USNSRCaseySmith View Post
Hey Jimbuna could you help me with the DBSM ?? I downloaded it and the fix file and both were a single file with .7z extension, same with Hitman Optics and the Lifeboat mod and I noticed neither were in the game?? any help??
Okay, all mods that are to be enabled via JSGME need to follow a file hierarchy/structure.

In the example below I am using a mod entitled 'All Das Boot Officers mod' and the OS is XP Pro.

The mod structure should be mod name (zipped) > mod name (unzipped) > Data > Menu > Gui > Layout.

You unzip your mod to C:\Program Files\Ubisoft\GWX3.0\MODS, when you open JSGME you should see the named mod in the left hand column (available mods), you can left click on it and drag it over to the right hand column (activated mods) or left click on it and click on the uppermost '>' (enable selected mod).
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Old 09-20-10, 05:29 PM   #23
reignofdeath
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Lol sorry to have been a bother guys but I got it I am now however experiencing CTD's so I may just not use DBSM. first time so far and Ive had a few in the last few hours. None before hand.
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Old 09-20-10, 07:40 PM   #24
frau kaleun
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Quote:
Originally Posted by USNSRCaseySmith View Post
Lol sorry to have been a bother guys but I got it I am now however experiencing CTD's so I may just not use DBSM. first time so far and Ive had a few in the last few hours. None before hand.
I have not used that sound mod, but I did take some specific files from it and use them in my own custom sound mod... and then experienced CTD problems trying to load the game. When I examined the DBSM files I was using I found that they were MUCH larger than the files in stock/GWX that they were replacing. So I converted them to much smaller files of the same type and used the smaller files instead, and that solved the problem with (to my ear anyway) no difference in sound quality that would be noticed in-game.

I imagine that going through all the files in the mod and trying to convert any unusually large ones to smaller versions would be a PITA, but I didn't mind since I was only using a few of them. But it's something to think about, especially if using that mod is what's behind your CTDs and you really, really like a lot of the alternate sound files it gives you.
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Old 09-20-10, 09:36 PM   #25
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I like the mod alot but it seems alot of the sound run into eachother and I do like hearing what they say.. Although i love hearing (ALLLLAAAAAAAARM!!!!) when I crash dive haha ps in the stock german if you guys havent noticed they count of the meters wrong like (zwei drei (23) meters) its actually drei und swanzig
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