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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Navy Seal
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No doubt understanding the problem both from a graphical and mathematical basis helps with understanding the situation. Many times I'll take a graphical situation and then mathematically calculate my error tolerance to see if it's worthwhile to shoot. I did that with the Mark 1 version of the fictitious course brainstorm, finding that the method sucked but if I could reduce to a range of 500 yards I would hear booms. Of course so would a blind chimpanzee, but you gotta salvage what dignity you can!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#17 |
Ace of the Deep
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Still brainstorming on CCCM: Link
Geometrical solutions expanded to include:
It is a long read, but give it a try anyway! .
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! Last edited by Diopos; 11-06-10 at 04:14 AM. Reason: typo |
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#18 |
A-ganger
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#19 |
Grey Wolf
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hmmm..... I'll take it. I'll read it, implement it, and give you feedback. In the meantime, try overcharging your cranium to more solutions. We could use a twist anytime.
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#20 |
Ace of the Deep
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I continue work on the subject and have formulated a more easy method to implement in situations where the sub can move faster than the target. Please read through the material and comment if you have time to spare.
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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#21 |
Silent Hunter
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![]() I took a look at your method. Nice work. |
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#22 | |
Ace of the Deep
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![]() Quote:
The basic problem is "establishing" a collision course, in particular if the target is distant. For example the bearing to the target can remain unchanged, for a specific QwnShip speed but for a "span" of courses. As the target approaches this tends to become less of a problem. But of course as it approaches your ability to remain on the surface becomes ... uhmmm ...."tactically challenging" ![]() At the moment I'm trying to combine a collision course+bearings only simple target motion analysis method. Looks promising ... but this time I'll do all the testing before posting! ![]() .
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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