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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ace of the Deep
![]() Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
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Although Jim here is a strange thing that happened when I used GWX3.0
All was good until you looked through periscope to targeted a ship And then as soon as you clicked to leave the periscope view it fired a torpedo I think I had a mods soup going on ![]() |
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#17 |
Grey Wolf
![]() Join Date: Mar 2008
Location: Stavanger,Norway
Posts: 895
Downloads: 78
Uploads: 0
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![]() ![]() just install the game outside "ProgramFiles " example like I do : " C:\ubisoft\silenthunterIII " . And I DON'T RUN IT IN " COMPABILITY MODE " it's not useful , it seems if you run it in this comp.mode it blocking something , that silenthunterIII not working proberly ![]() regards , John
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GWX 3.0 . GOLD . SH3 CMDR 3.2 JSGME ![]() ![]() |
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#18 | ||
Chief of the Boat
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![]() Quote:
I noticed when reading the text from the patch d/l site it tells you to simply point the patch at the game .exe location.....does this mean there is no need to follow the instructions in Fubars thread? Quote:
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#19 |
Ace of the Deep
![]() Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
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Yes thats all just the 4Gb patch you only need do the user memory
change if you are using 32bit. for LSH3 v5 and WAC you need to patch, GWX works better also but it will work without it although saying that I had no save crashes or any type with the patch enabled. it takes 3 seconds to do and only effects sh3 so whats the harm ![]() |
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#20 | |
Chief of the Boat
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![]() Quote:
![]() Using 64bit....simply point the patch at the game .exe in the root folder, yes? |
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#21 |
Ace of the Deep
![]() Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
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#22 |
Grey Wolf
![]() Join Date: Mar 2008
Location: Stavanger,Norway
Posts: 895
Downloads: 78
Uploads: 0
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Here 's my currently mods Jimbuna
![]() Generic Mod Enabler - v2.6.0.157 [C:\ubisoft\silenthunterIII\MODS] GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 SH-5 Water for GWX 3.0 V0.9 20 Km Atlantic campaign (default) GWX - Captain America's Officer Icons CapZapEmblemsPack_Final Torpedo damage Final ver2.0 Wooden_Lifeboats_Mod_1.1 Searchlights_Removed Waterstream+Exhaust Combi V2.3 for GWX3 Visible U-Marker
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GWX 3.0 . GOLD . SH3 CMDR 3.2 JSGME ![]() ![]() |
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#23 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
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Here is my mod list, somewhat heavier I'm sure you'd agree Starlion :
Generic Mod Enabler - v2.5.0.150 [G:\Program Files (x86)\Ubisoft\SH3\MODS] GWX - Merged Campaign GWX - Captain America's Officer Icons GWX - Integrated Orders GWX - Late War Sensors Snorkel Antennas LifeBoats&Debris_v4 GWX_DFa-Flag&Pens_2010 GWX3.0 All_Weather_Guns FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 New Uboat Guns 1.2 Real Depth Charge SH-5 Water for GWX 3.0 V0.8 20 Km Atlantic campaign (default) Torpedo damage Final ver2.0 WAC4.1 SubPen_animated_18.02.2010 Combat Radio Frequency Flags_enlighten Rapt0r's Das Boot Interior Fubars58 VIIC b25_ConningTower_Mid Sobers_3d_Waves TiefeMkI(German) Rapt0r's Uniforms V2.0 [Grey] No Medals On Crew [Patch] GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 Merchant_Fleet_Mod_3 Aces' Multimod compatability fix release v1.3 public beta Aces' Multimod compatability fix FM's Turm 7c2 Lightmaps add on Aces' Super Pens v3 for Wilhelmshafen,St Naz. Schleuse and xtra ships v5 No CTD's with this lot using the 4GB patch. Best regards. Fubar2Niner |
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#24 |
Grey Wolf
![]() Join Date: Mar 2008
Location: Stavanger,Norway
Posts: 895
Downloads: 78
Uploads: 0
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![]() ![]() ![]() ![]() ![]() ![]() AGREE . ![]()
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GWX 3.0 . GOLD . SH3 CMDR 3.2 JSGME ![]() ![]() |
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#25 |
Chief of the Boat
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