![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
Watch
![]() Join Date: May 2011
Location: Bulgaria
Posts: 16
Downloads: 0
Uploads: 0
|
![]()
Thank you for the response!
![]() I tried what you suggested, well it partially worked, I guess I need more practice. Anyway, now I encountered another weird problem - torpedo reloading. Is it normal for a torpedo to load for a full 24-hour period? I am sitting next to a crippled cargo ship and can't kill it cuz my last torpedo won't load. This happens in a Type IIA boat. ![]() |
![]() |
![]() |
![]() |
#17 |
Mate
![]() Join Date: Aug 2009
Location: Calgary, Alberta, Canada
Posts: 54
Downloads: 33
Uploads: 0
|
![]()
Do you have enough crew in the torpedo room? Adding crew to the torpedo room makes the torpedos load faster.
|
![]() |
![]() |
![]() |
#18 |
Watch
![]() Join Date: Apr 2011
Location: Poland
Posts: 25
Downloads: 134
Uploads: 0
|
![]()
Maybe your crew is tired also make sure you are not running silent mode or you shoot them all, type IIA has only 5 torpedoes
Last edited by Depesz; 05-20-11 at 02:53 PM. |
![]() |
![]() |
![]() |
#19 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
![]() Quote:
If you are too close, the torps will not arm. |
|
![]() |
![]() |
![]() |
#20 |
Watch
![]() Join Date: Apr 2011
Location: Poland
Posts: 25
Downloads: 134
Uploads: 0
|
![]()
I don't know if I can post this here but here it goes. There is a guy on youtube, doing a let's play of silent hunter 3 with gwx, and other stuff and full realism. You can look what he is doing. I Learned alot from this good man. Search him on youtube by the name of Frontier359
|
![]() |
![]() |
![]() |
#21 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
|
![]()
Or you are waiting for the external torpedoes to load. Which will not happen. You have got to drag them to the internal torpedo slot first. (I hardly ever played the type II so I don't know if they have external torpedoes?)
Otherwise, as someone else said, be sure to have enough (and not too tired) crew in your torpedo room. The better and less tired your crew, the faster your torpedoes load.
__________________
My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
![]() |
![]() |
![]() |
#22 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
|
![]()
Canoes only have 5. No externals. You've shot your load after 5.
![]() |
![]() |
![]() |
![]() |
#23 |
Bosun
![]() Join Date: Mar 2005
Posts: 62
Downloads: 8
Uploads: 0
|
![]()
Once again, the subsim community charges to the rescue! All the appropriate answers are in this thread. Resist the TLDR disease here for sure.
|
![]() |
![]() |
![]() |
#24 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
|
![]()
I just woke up so my head isn't screwed on correctly yet, ... TLDR???
__________________
My site downloads: https://ricojansen.nl/downloads |
![]() |
![]() |
![]() |
#25 |
Bosun
![]() Join Date: Mar 2005
Posts: 62
Downloads: 8
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#26 |
Watch
![]() Join Date: May 2011
Location: Bulgaria
Posts: 16
Downloads: 0
Uploads: 0
|
![]()
First of all thank you everyone for the responses.
I finally figured out (with the help of other forum members ![]() 1. Range - the target ship must be between 400-500 meters away from the U-boat. After shooting torpedoes need at least 300 m distance to arm themselves, if you are 300 m away or closer they will not arm, hence not explode. 2. Angle - your position should be (ideally) perpendicular to the ship but some angle say 120-140 degrees is not fatal. Do not shoot the ship from behind or from impossible angles - I had an occassion when I shot a ship directly from behind - the torpedo hit the propeller of the ship and nothing happened. Same thing if the ship is coming straight to you. The angle is bad and you will most likely miss. 3. Torpedo preparation - in the TDC (you can see its icon in the left upper corner of the screen) you will need the (four I think - two big, two small) right upper adjustment knobs (??? can't find a better word): - select a tube - it can be first, second, third, etc. - select torpedo depth - I choose 3 meters, choosing 4 m, 5 m or more is not good since the torpedo can go under the ship. - select torpedo speed - I choose medium (or fast) - that way the ship can't escape my torpedo. - select type of explosion - impact or magnetic. I choose impact (the torpedo explodes on impact) since magnetic is less reliable (at least at the beginning of the game in 1939) and may result in explosions before the torpedo hits the ship. - open torpedo tube - press Q on the keyboard - it speeds up the shooting of the torpedo, if you don't press it first then there is a 3-4 second delay, which sometimes may matter. - shoot! This method has given me nearly 90% success rate in shooting ships. I hope this helps. Good luck hunting! ![]() Last edited by sektor2006; 05-27-11 at 01:10 AM. |
![]() |
![]() |
![]() |
#27 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#28 | |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
|
![]() Quote:
__________________
"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
|
![]() |
![]() |
![]() |
|
|