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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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FatRascal,
Welcome to Subsim and the world of Silent Hunter. Kind regards Venatore (U657) |
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#17 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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Welcome aboard everybody.
![]() There are no such things as stoopid questions, just wrong threads, and there have been neither here so far. Ask away and the Gods will reply (and I'll stick my oar in to admit I know nothing!) ![]()
__________________
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#18 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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If you are using SH3 Commander, and you screw around with the time compression settings a certain way, it can cause sound problems.
Steve |
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#19 |
Swabbie
![]() Join Date: Jul 2010
Posts: 5
Downloads: 7
Uploads: 0
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Thanks guys - sorted it. It's now "activated" in JSGME.
Am I right in thinking though that the lifeboats won't appear until I start a new patrol from base? Really helpful community here - thanks again folks! |
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#20 | |
Rear Admiral
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From your question it sounds like you may have been in the middle of a patrol when you enabled the mod, so you may have some troubles - won't know until you try, I guess. Good luck! |
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#21 |
Chief of the Boat
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If you do experience problems, delete the career and start a new one because it is not worth the hassle a corrupted save file in a career can cause.
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