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Old 07-12-10, 02:40 PM   #1
Snestorm
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Default Silent Running dilemna

After drawing a conclusion that setting Silent Running in itself has no effect, other than halting torpedo reloading, and repair operations, I tested it.

Two month patrol. 29.MAR.40 to 21.MAJ.40. Included hotspot AM53.

I never set Silent Running.
I did however, set Silent Speed (90 RPM).
I noticed no difference in my detectability, from patrols when Silent Running was set.

I've also tryed this before, both in The English Channel, and around Gibralter.
My conclussions were the same.

Does anybody know of anything in the files that contradict my findings?
I'm finding this topic to be extremely interesting.
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Old 07-12-10, 06:11 PM   #2
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My experience is this,

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Originally Posted by Snestorm View Post
After drawing a conclusion that setting Silent Running in itself has no effect, other than halting torpedo reloading, and repair operations, I tested it.

Two month patrol. 29.MAR.40 to 21.MAJ.40. Included hotspot AM53.

I never set Silent Running.
I did however, set Silent Speed (90 RPM).
I noticed no difference in my detectability, from patrols when Silent Running was set.

I've also tryed this before, both in The English Channel, and around Gibralter.
My conclussions were the same.

Does anybody know of anything in the files that contradict my findings?
I'm finding this topic to be extremely interesting.
I set knots manual,to 1-2 and wait, not necessary to zigzag,after that I slowly go deep,very deep,if the condition from hull is clear,I also use decoys,sometimes 2 at the time, with 20 second interval,if some nasty DD is hunting me,so there are a performance to take place,even if you find dead end in just that moment,there are always an option to get rid of evil units.
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Last edited by Gerald; 07-12-10 at 06:53 PM.
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Old 07-12-10, 06:41 PM   #3
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Ja. So long as one sets the speed to 2 knots or below, and there is no torpedo reloading taking place, setting Silent Running seems to be unneccesary.
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Old 07-12-10, 06:49 PM   #4
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Eeels..

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Ja. So long as one sets the speed to 2 knots or below, and there is no torpedo reloading taking place, setting Silent Running seems to be unneccesary.
take huge time,to reload 16 min,if you are in great danger I suggest go down to 230 meters it will works smooth..
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Old 07-12-10, 08:53 PM   #5
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RPMs of the engines and torpedo loading seems the only factors
checked by the Game Engine.
I've done damage repairs and not been detected at 2 RPM, no Torps being loaded, No Silent Running.
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Old 07-12-10, 09:56 PM   #6
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After switching to Silent Running, set your speed manually to 1 kt., that's the ticket. One way to confirm your RPM is to click into your engineer's POV to read the tach -- if it's 50 RPM, you're good. (Better still, get under the thermal layer if there is one.)

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Old 07-12-10, 10:40 PM   #7
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Quote:
Originally Posted by privateer View Post
RPMs of the engines and torpedo loading seems the only factors
checked by the Game Engine.
I've done damage repairs and not been detected at 2 RPM, no Torps being loaded, No Silent Running.
Thank you for the confirmation.
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Old 07-30-10, 06:40 AM   #8
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Whether it works or not, I still use it for immersion.
I have gotten out of some tough jams with it for whatever reason.
I will continue to use it as part of the simulation.
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