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Old 08-01-10, 09:03 AM   #16
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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That's the default, and I've always left it as is, even with a few new skins. The stock skins are so bad that I never bothered much—one filthy, dirty skin look much like another

The devs should have made at least 1 "clean" O-map for every ship.

Dan, should you pop back into the thread:

is there a chance that date assignments for skins in the Roster only work in campaign mode?

Also, do ship skins need to be in a certain name format for that to work, or are arbitrary names fine as long as the path is selected properly in the unit.cfg in roster?

So I used whole numbers for frequency. No idea if it works.

I made a mission, I have one ship class with 3 units in a convoy. One has a 1938 date, another has a 1942 date, and another '44. The skins are set such that all the "new" skins start in 1941+, and all the pre-war skins END in 1941. The cfg date on the 1 ship is 1938, but it shows the same skin as the 1942 ship—and the 1944 gets an appropriate skin.

It's very confusing, the start and end dates WORK with the eqp files, I've done much testing on that. I can have one of these merchants get an EQP change that works based on the cfg date, but not the skins.

Last edited by tater; 08-01-10 at 08:37 PM.
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