Sparky 
Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
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[REL] Naights Submarine Textures (interior)
RELEASED V1.2G (PUV)
This mod is now public and anyone can make modifications to it, if anyone wants to release custom versions, can do it with no problems.
"Current Version is V1.2, V1.2G is alternative cleaner grey colored interior, if you like v1.2G you dont need to install v1.2 and vice versa"
Screenshots:
http://www.subsim.com/radioroom/album.php?albumid=522
Naights Submarine Textures (interior)
First Release: V1.0
V1.0 POST
Quote:
Second, CREDITS to all modders that worked later with internal submarine textures, I saved lot of time locating them and knowing how they map, so big THX
-Sober
-NauticalWolf
-Conus00
-Steelviking
-Heretic
-Stoianm
-Pascal
Again big THX 
Naights Submarine Internal Textures V1.0
All my Textures and designs are FREELY to share, you only have to credit and explain in your post and documentation (clearly) what you have modified or used, no more, screenshots of my advancements posted in this post are not shreable until they are released.
Important:
- Internal Submarine colors are not real, some new designs too, so they are adapted to my taste, so if you are looking for realism ... 
- Lighting inside the sub has been adjusted with new values (very dark sub) so most of the textures are designed to work with that lighting !! if you use other values, probably the textures will take different tones and effects !!
- The mod changes most of the Internal submarine textures, I worked most of them adding highly detailed completely new textures with new maps, trying to avoid that horrible mapping and designing "tileable" textures (some are 1204px textures so maybe performance in some computer drops ?¿, me no problems)
- Pipes, floor, walls, tubes, dials, food.... Better some screenshots
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V1.1 POST
V1.2 PUV POST
Quote:
V1.2 PUV
Changelog:
- New custom Submarine internal shadow maps + Lighting
- Added/enhanced/adapted custom new officers uniforms and crew clothes (Pascals uniforms modified version =CREDITS TO PASCAL for letting me use and tweak some of his uniforms/clothes=)
- Reworked most of the Textures from previous releases and added some new ones (metals, doors, woods, floors, painted shadows, dials, headphones, foods, pictures, maps etc...)
- Much more things that I cant remember, includind fixes.
Painted Shadow maps

Uniforms and clothes

Stock and modded Screenshots:
http://www.subsim.com/radioroom/album.php?albumid=522
IMPORTANT
Before this mod, you need to install first MightyFine Crew Mod 1.2.1 by Heretic (for correct officers uniforms and crew cloths)
This mod is not 100% compatible with SteelVikings interior but if you want that mod interior fixes, you still can use it with some minor interior changes[/COLOR][/U][/B]).
DOWNLOAD V1.2 (PUV)
http://www.mediafire.com/?yjui8kmz9gp8ii9
http://www.subsim.com/radioroom/down...o=file&id=3423
Optional BW version (first download and install v1.2, then install BW version)
http://www.mediafire.com/?2tu8p6nod54bela
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Alternative Grey interior V1.2G PUV.
V1.2G PUV POST
Quote:
Alternative clearer Grey interior with some new retextures and lighting based on V1.2
IMPORTANT
You dont need to download V1.2, V1.2G comes with the full mod.
Before this mod, you need to install first MightyFine Crew Mod 1.2.1 by Heretic (for correct officers uniforms and crew cloths)
This mod is not 100% compatible with SteelVikings interior but if you want that mod interior fixes, you still can use it with some minor interior changes.
This version comes with edited lights.cfg that is compatible with DynEnv v2.9 so you can install over that mod, if you have other mod that is overwriting lights.cfg, you need to made it compatible adding my values to [HDR Interior Submarine]
Example for Generic Mod Enabler order.
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.a Ambient Settings - Darker Nights
DynEnv v2.9 - 8.c Wave Mechanics - Hurricane
DynEnv v2.9 - Breakwater Piers
MightyFine Crew Mod 1.2.1
Naights_Underwater_Mod
Naights Submaine Textures v1.2G (PUV)

DOWNLOAD V1.2G (PUV)
http://www.subsim.com/radioroom/down...o=file&id=4104
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Optional Underwater MOD
Quote:
UNDERWATER MOD BY NAIGHTS

This is my underwater mod that attempts to match better my interior mod with Dynamic Environment (you need to install first that mod)
NOTE: With this mod installed you could barely see your sub, except when the sea is very calm and when there is lot of light (sun rays help with visibility).
- Underwater visibility is VERY reduced.
- Underwater is MUCH darker.
- Underwater is MUCH blurry.
- Underwater movement effect is little bigger.
- Added more impurities.
- Replaced water streak with custom ones.
Because the reduced visibility (if you go very deep with the external camera) this mod have Underwater 3d cloud issue:
The reason this is happening is because the only way the reduce visibility underwater is to reduce the actual draw distance, by reducing the draw distance you get the unfortunate result of being able to see a little bit of the cloud that is being rendered beyond the now reduced clipping plane underwater. The only sure fix atm is to increase underwater draw distance close to vanilla levels or disabling 3D clouds.
More info by AZ:
http://www.subsim.com/radioroom/show...=166080&page=2
Download
http://www.subsim.com/radioroom/down...o=file&id=3768
http://www.mediafire.com/?gn5w1a1tit85rsn
I recommend installing AilBubbles by Ailantd:
http://www.subsim.com/radioroom/showthread.php?t=167445
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MONITOR
-This step is optional, but highly recommended. ADJUST YOUR MONITOR BRIGHTNESS/CONTRAST. An uncalibrated monitor can cause images to be washed out, or unusually dark. Lagom.nl has a very nice suite of test patterns to aid calibration. Browse to http://www.lagom.nl/lcd-test/black.php then open http://www.lagom.nl/lcd-test/white.php in a new tab. Fiddle with your monitor's brightness/contrast levels until all black and white patterns are distinctly visible. You may also try adjusting your video card's brightness/contrast/gamma settings as well. NOTE: Your monitor may not be capable of displaying both the darkest darks and the whitest whites at the same time (or at all). In this case, try to find an acceptable middle-ground.
Hope you like it, BYE !!
Last edited by naights; 06-18-13 at 04:12 PM.
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