![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
Admiral
![]() |
![]()
yes, that is correct.
but if you plan to always have it 100% armed, you can alternatively use the NLOV.dat file from Jimbunas original mod. with that you don't need the entries in RandomizedEvents.cfg. but then there is no more randomisation. |
![]() |
![]() |
![]() |
#17 | |
Silent Hunter
![]() |
![]() Quote:
Hmmm, I plan to play with randomisation 40% or 50% ! Are these then the correct entries: ChooseFrom=40 (for 40%) ChooseFrom=50 (for 50%) Is this correct ? Sorry for my dumb questions ![]() Best regards, Magic ![]() |
|
![]() |
![]() |
![]() |
#18 |
Admiral
![]() |
![]()
Hi Magic, no this is not correct.
The probability that Q-Ship is armed is calculated as follows (see Readme.txt or first post): Prob = 100% / ChooseFrom. ChooseFrom=1 => Prob = 100% ChooseFrom=2 => Prob = 50% ChooseFrom=4 => Prob = 25% ChooseFrom=10 => Prob = 10% ChooseFrom=100 => Prob = 1% h.sie |
![]() |
![]() |
![]() |
#19 | |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
|
![]() Quote:
You need ChooseFrom=4 for 25% ChooseFrom=3 for 33% ChooseFrom=2 for 50% You need to use whole numbers - ChooseFrom=2.5 won't work. RandomizedEvents.cfg tells SH3 Commander how many sets of variables to choose from (a bit like rolling a dice). In my randomised intro messages there are 82 messages and I use ChooseFrom=82 to tell it to select one of the 82 variables. RandomizedEvents.cfg rolls an 82 sided dice and comes up with a number (lets call it 12) then looks for the line beginning 12_ and applies the information in that line. h.sie has just one variable in his mod, so by setting ChooseFrom=3 a three sided dice is rolled, but only if the dice shows 0 will his mod be enabled. If it shows 1 or 2 nothing is applied, therefore you get a 33% chance of his mod enabling. BTW, the dice goes from 0 therefore a three sided dice is 0, 1, 2. An 82 sided dice is 0, 1, 2... 80, 81. It's the way the mod was written and JScones kindly taught me how SH3 Commander worked when I got confused!
__________________
![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
|
![]() |
![]() |
![]() |
#20 | ||
Silent Hunter
![]() |
![]() Quote:
Quote:
![]() ![]() Now I understand the system..... ![]() ![]() Best regards, Magic ![]() |
||
![]() |
![]() |
![]() |
#21 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
|
![]()
You're welcome.
I'm working on an SH3 Commander 'How to' based on what I've learned by creating SH3 Commander mods and a lot of information that JScones has been kind enough to share with me - RandomizedEvents.cfg is one of the chapters. It should help modders recognise what a powerful tool SH3 Commander is and help people create mods using Commander. At the moment we're just scratching the surface...
__________________
![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
![]() |
![]() |
![]() |
#22 | |
Silent Hunter
![]() |
![]() Quote:
That sounds very good, mate ! ![]() ![]() Good luck for your work ! ![]() Best regards, Magic ![]() |
|
![]() |
![]() |
![]() |
#23 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
|
![]()
The link is dead; does anybody have this mod? And if so, can you upload it to Subsim?
__________________
Irish1958 ![]() |
![]() |
![]() |
![]() |
#24 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
|
![]()
I got it. Medaifire was playing games; I kept getting a message that the file was missing. On the forth try, I got the DL
Go figure!
__________________
Irish1958 ![]() |
![]() |
![]() |
![]() |
#25 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
|
![]()
ARRRRGGGHHHH!!!! For some reason this mod is causing a CTD when I reload saved games. I really cannot figure out what the conflict is.
![]() Here are some things that bother me: 1. Sailor Steve's Ship Names mod from 04/11 has the Q-ship names already in the file under [SCF] rather than [LOV] ([LOV] is called for in the Q Ship readme). However, this is definitely not causing the crash anyway, as this is in an SH3 Cmdr file and not interfering with game play. (I have separate JSGME mods to enable the SH3 Cmdr files and the regular game play files for this mod. With both enabled or just the game play files enabled I get CTD, with just the SH3 Cmdr files, it loads just fine.) I have also noticed that the [LOV] listing in the readme does not have a crew quantity range line, but the [SCF] listing in the Ship Names mod does (CrewRange=60|80). ![]() 2. OTOH, NLOV.cfg in the Sea/NLOV folder has ClassName=SCF, and the SCF.cfg files under the roster folder also has ClassName=SCF. However, it also lists DisplayName=small coastal freighter, which does not match the EnglishNames.cfg file edit which, according to the readme should read SCF=Tramp Steamer (It matches the old readme, which does call for it to say SCF=small coastal freighter in the Ship Names). ![]() After discovering it was causing the problem, I corrected the DisplayName line to DisplayName=Tramp Steamer for consistency, and made sure that SCF was called for everywhere else, but I still get the CTD!!! ![]() The only other edit I have made is that I have replaced NLOV_shp.tga with an empty file for the purposes of "realistic plotting," and I have replaced NLOV_sil.tga with the file from Ricks Rec Manual, so it won't "give it away." Any help? |
![]() |
![]() |
![]() |
#26 |
Chief of the Boat
|
![]()
Take out the two replaced files and put the originals back and see if the outcome is a working mod.
|
![]() |
![]() |
![]() |
#27 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
|
![]() |
![]() |
![]() |
![]() |
#28 |
Chief of the Boat
|
![]()
Okay...now leaving the replaced/original files, start a new career and load the game without using SH3Commander.
|
![]() |
![]() |
![]() |
#29 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
|
![]() Quote:
![]() It only does CTD intermittently when reloading saved games, and is most likely to occur when loading a game I have saved after having sunk a ship. ![]() |
|
![]() |
![]() |
![]() |
#30 | |
Chief of the Boat
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
|
|