![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Ensign
![]() Join Date: May 2010
Location: Pandora. Not the blue cat people Pandora...
Posts: 227
Downloads: 52
Uploads: 0
|
![]()
Hello all. I have had the game for a month or so, and it is the coolest game i have played in ages. I had SH4 but my comp couldnt run it, sadly.
Recently, i play at about 30% realisim, and that is about it...please, dont try to persuade me one way or another on that. I want this t obe a game for me, not a sim. Now, my first question is, How do i install mods? I know i probably wont be able to instal GWX any time soon, so im playing Vannila. The main mod i want is ship mods, and, is there a Triton Class mod around? I know one was in Mr. Fleck's movie "Fate"... And the silver and black torpedo is another one i would like. And second question...Were on earth are the battleships? I spent 43 patrols before sinking with out ever seeing any thing more then a Fiji cruiser, and even then, i was forced deep and kicked outa the area by the escorts. That crew had over 200 ships sunk too, and i had just got the IXD too. Thanks for your help. |
![]() |
![]() |
![]() |
#2 |
Eternal Patrol
![]() |
![]()
WELCOME ABOARD!
![]() Don't worry about realism levels. Some like a lot, some like a little, and it's all good. You won't get too much of that here. The only ones I ever go off on are the people who brag about sinking a million tons, and are playing on the easy levels. But they're mostly at the official UBI forums. Me, I play at fairly high/medium levels, but I don't brag (and I don't sink much). ![]() I can't help too much with your specific problems, but there are plenty who can, and they'll be around.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#3 |
Ensign
![]() Join Date: May 2010
Location: Pandora. Not the blue cat people Pandora...
Posts: 227
Downloads: 52
Uploads: 0
|
![]()
Yea, i had about 438.xxx on the U-Boot Ace...screen.
And i remember, not 3 days before America declars war, i sunk an american ocean liner. Good for tonnage, bad for Renown. |
![]() |
![]() |
![]() |
#4 |
Eternal Patrol
![]() |
![]() ![]() It wasn't until the GWX mod that you could start before the war itself began. Every now and then we get somebody who wants to know why their own guys are shooting at them. If you attack a neutral or friendly country they declare war on YOU for 24 hours. They were attacking British ships in August 1939, and everybody's neutral at that point, so... On the other hand, I never do anything wrong. ![]() ![]() ![]() ![]() You'll find a huge helpful bunch here, and a fun-loving one.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#5 |
Ensign
![]() Join Date: May 2010
Location: Pandora. Not the blue cat people Pandora...
Posts: 227
Downloads: 52
Uploads: 0
|
![]()
That would have happend to me, as on my first "real" career, i sunk a small costal merchant, neut. If i haddent been lucky and not seen a german ship, i woulda been screwed, pun intended. But, lucky ol' me snuck into scapa, sunk 4-6 Tribal, V&W, and Hunt 1 destroyers before returning to base with the easy way out.
Also, here is the link to Mr. Fleck's video Fate. He had the Silver and black torpedo and the Triton class sub at the end. Last edited by TabbyHunter; 05-30-10 at 07:43 PM. |
![]() |
![]() |
![]() |
#6 |
Torpedoman
![]() Join Date: Apr 2008
Location: UK
Posts: 119
Downloads: 53
Uploads: 0
|
![]()
Hi, I'm pretty sure I've seen that vid, and it looks like he was using the mod GWX as it uses that model of the T-class (as an ai sub). Similarly, I think the torpedo textures come from GWX. You could make your own torpedo textures and assign them using s3d (http://sh4.skwas.net/), which is a very useful tool for modding (always make backups though!).
Get JSGME (http://www.users.on.net/~jscones/sof...cts-jsgme.html) to install mods as it will mean that your game files have much less chance of being affected if anything goes wrong! Once you've got jsgme, have a look in the downloads section of subsim and see what you like the look of - pretty much every mod is ready to be used with jsgme so it's all very handy. About the battleships - you could be sneaky and open up the sh3 mission editor (it comes with the game and will be in the sh3 folder) and then open the campaign files. The scripted layer will show you where and when they definitely will be around, and the random layer will show you where they may randomly spawn and at what date this may happen. Hope that helps! |
![]() |
![]() |
![]() |
|
|