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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Stowaway
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i must have mis read da question. i voted for sim city
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#17 |
Eternal Patrol
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So far people are treading so carefully that this could be the very first thread full of nothing but "Oh, no, not another fight thread."
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“Never do anything you can't take back.” —Rocky Russo |
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#18 |
Stowaway
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Just to be obtuse and for U-Boat gameplay Aces of the Deep with the Med addon run in the DOS Box.
Wolfpacks on-call and in season with active convoy shadowing, in-game sunrise/sunset times provided, a reasonably (for 1994) interactive BdU, provisions to abandon the boat and be captured or rescued, Types II, VII, IX and XXI (the latter with radar), U-Tankers at random locations, air-dropped acoustic homing torpedoes, Foxers and CAT Gear, zig-zagging convoys that don't scatter, Hedgehogs and Squid ASW mortars. Sadly most of these features have vanished in the intervening 16-years and yes before the flames hit, in some ways AOTD has not aged at all well. Otherwise a modded SH3 or SH4 as solid runners-up. |
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#19 |
Eternal Patrol
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![]() ![]() ![]() AOTD just may well still be the best subsim so far, but the graphics will always turn modern gamers off, even the ones who say they prefer gameplay to eye candy. The fact is that visuals and sounds do make a big difference to our perceptions of what is real. While we're on the subject, let's talk about SH1. Yes it was the Pacific, but it was also the original Silent Hunter title, even if it wasn't yet owned by UBIsoft. SH1 had a captain's cabin with radio logs to read and a tear-off calendar which showed the weather and the moon and sun rise/set times. It had lifeguard missions on which, if you were close enough, you could see the planes fly overhead and bomb their targets. As with AOTD you could abandon ship, and would be informed if you were rescued, captured or died somewhere in the ocean. Missions were random and easily understandable, and you weren't penalized if you didn't carry them out. Of course you could be relieved of command for not being aggressive enough in your ship sinking. It had its quirks and problems, but is still a great game today.
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“Never do anything you can't take back.” —Rocky Russo |
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#20 |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
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I've not actually voted in the poll because as I said I prefer a heavily modded SH3.
Given time and the right mods SH5 could be the winner for me. |
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#21 |
Watch Officer
![]() Join Date: May 2007
Posts: 339
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Silent Hunter 4: Wolves of the Pacific
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I only need one torpedo. ![]() |
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#22 |
Ace of the Deep
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#23 |
Eternal Patrol
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Excellent point!
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“Never do anything you can't take back.” —Rocky Russo |
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#24 |
Lieutenant
![]() Join Date: Apr 2009
Location: Somewhere in the Atlantic Ocean
Posts: 262
Downloads: 60
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Nothing like a good ole LSH3 or GWX SH3 game.
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#25 |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
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Nobody answered my question:
WHAT IS GWX?????? |
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#26 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
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#27 |
Navy Seal
![]() Join Date: Mar 2000
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Got to go with Janes 688(i).
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#28 | |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
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#29 | |
Silent Hunter
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#30 | |
Stowaway
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