SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-27-10, 09:40 AM   #16
Tobias99
Seaman
 
Join Date: Jul 2006
Posts: 38
Downloads: 52
Uploads: 0
Default

Quote:
Known bug, place the selector on the LOB of the target and when you hear the ping return mark that range and you should get a contac
Sorry, "LOB" ..probably a shortword for "Line of Bearing"?
Understand i wright, before i PING i must took my selector from active SONAR in the Bearing of my target, then i make a Ping..and then shows me the contact where i can read the range?

(note: meanwhile i have the lawmi-Mod installed, only for information, probably they gives another "rules" or something like this..
Not we spoke from different suspisition)
Tobias99 is offline   Reply With Quote
Old 05-27-10, 09:52 AM   #17
Dr.Sid
The Old Man
 
Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
Default

No .. you can't see the return. But you can still hear it. You can also see the 'wave' of returning background noise, as the screen refreshes after ping. In the moment you hear the ping, it must be on this 'wave'. So you can easily (and rather exactly) mark the range.

I too think it is a bug, but the other way. You should not hear the return. You will hear the return on ANY distance, as long as ground or layer effect don't block the return completely. The return should get weaker with distance, to a point, where you can't hear it. Due to this bug you can never actually hear 'weak' return in DW. There either is return, or not.

Anyway .. display should reflect audible feedback, and in fact it could be even a bit better, because it can average multiple pings.
__________________
Dr.Sid is offline   Reply With Quote
Old 05-27-10, 10:23 AM   #18
Tobias99
Seaman
 
Join Date: Jul 2006
Posts: 38
Downloads: 52
Uploads: 0
Default

Quote:
Originally Posted by Dr.Sid View Post
No .. you can't see the return. But you can still hear it. You can also see the 'wave' of returning background noise, as the screen refreshes after ping. In the moment you hear the ping, it must be on this 'wave'. So you can easily (and rather exactly) mark the range.

I too think it is a bug, but the other way. You should not hear the return. You will hear the return on ANY distance, as long as ground or layer effect don't block the return completely. The return should get weaker with distance, to a point, where you can't hear it. Due to this bug you can never actually hear 'weak' return in DW. There either is return, or not.

Anyway .. display should reflect audible feedback, and in fact it could be even a bit better, because it can average multiple pings.
Sorry, please believe me i will no one annoy with my question about the sonar, i need a step by step explain..
What i understand..
I make a PING with a range (5/10/20..) that i selected above right..
ok..in these testmission i hear! no contact at 15km, but i hear a contact at 10km..
The Display shows me nothing because its a bug, everything understood..

To get a Range, step by step, what i have to do with my locator in the screen? (the locator with the movement Hole, hope you understand what i mean..)..and what i see after refreshing in my screen? Or in the green/blacked mixed waves?
Tobias99 is offline   Reply With Quote
Old 05-27-10, 10:50 AM   #19
Imamar
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Just cool down dude. Everything you need to know is here. In my head. And it cost to ya know it. So ask, but I may just ignore you, cause Im evil.Like some religion ppl.
  Reply With Quote
Old 05-27-10, 11:09 AM   #20
TLAM Strike
Navy Seal
 
Join Date: Apr 2002
Location: Rochester, New York
Posts: 8,633
Downloads: 29
Uploads: 6


Default

Ok lets say you have a passive contact on a target bearing 010 degrees. You want to use active to determine the range. Click on the display on bearing 010 so the line with the selector box is on that bearing (this is for reference.) select range scale as desired, normally 20,000 yards is the max but 40,000 could produce results on a large target. Select single ping and ping. Data will begin to flow in, looking like static. When you hear a ping return click on bearing 010 degrees where the data has just come in and press mark. If you get a contact entered you have located the range of the target, if not wait for another ping return (that return was of another contact not o the bearing of your target).

If you don't get a return on the bearing of your target, try increasing the range or marking to left or right of where you heard the return ping since the contact may have moved.
__________________


TLAM Strike is offline   Reply With Quote
Old 05-27-10, 11:22 AM   #21
Tobias99
Seaman
 
Join Date: Jul 2006
Posts: 38
Downloads: 52
Uploads: 0
Default

Quote:
Originally Posted by Imamar View Post
Just cool down dude. Everything you need to know is here. In my head. And it cost to ya know it. So ask, but I may just ignore you, cause Im evil.Like some religion ppl.
I - M - A - M - A - R ...thank you..
*noticed*

Quote:
When you hear a ping return click on bearing 010 degrees where the data has just come in and press mark. If you get a contact entered you have located the range of the target, if not wait for another ping return (that return was of another contact not o the bearing of your target).
Now i get it! I take my Selector in the Bearing where my Target is to get the Range..
Then, if i hear a Response of my Ping, i cklick immediatly on the "Mark" button, the round hole from my selector must switched to the point of the Range and then i have my distance
Tobias99 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:16 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.