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Old 05-10-10, 12:59 AM   #16
h.sie
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hi schlechter_pfennig,

you had the initial idea, so if you want, do the job.
i don't want to push to the front.

i thought the same, not to remove lights from tugboats, trawlers and so on. only merchants and tankers.

yes, would be based on BBW's GWX3-Wilhemlmshaven+Xtra ships V6.

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Old 05-10-10, 12:54 PM   #17
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what about warships (battleships, cruisers)? remove or leave searchlights?
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Old 05-10-10, 01:13 PM   #18
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Quote:
Originally Posted by bigboywooly View Post
Wheres Sailor Steve when you need him
Right up his alley this subject
Hiding of course!

Quote:
Originally Posted by h.sie
Sailor Steve ...........what do you think???
I think people are picking on me! Leave me alone!


Seriously, though...

I took a look through a whole bunch of pictures, but searchlights are hard to spot, so all I can do is give an opinion based on what I've read of procedures.

Warships carried large amounts of searchlights, but they were used to illuminate enemy warships in night battles. The problem there of course is that the ship using the lights is illuminated itself, so the tactic was questionable in the first place.

But it's irrelevant. No big warship or merchant is going to make itself visible to an enemy it can't attack. There is too big a chance that the sub will dive before it can be shot at, and now your own ship is lit up like a christmas tree and is a perfect target for him to shoot at.

Merchants should fire distress rockets, but only if they're hit, and the only warships using searchlights should be the escorts who can actually do something about a submarine.
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Old 05-10-10, 01:53 PM   #19
Anvart
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There are my lit ships (made at the desire of users and BBW too...).
And projectors, shining flags, have no function (controller) "Searchlight" !!!
It's simple imitation and practically does not reduce FPS...
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Old 05-10-10, 02:14 PM   #20
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"Think by head and look by eyes m-rs modders."

this sentence could be interpreted as an affront, but it's not my style and standard to continue such discussions.

maybe it's a language problem.

Thank you Anvart for your answer. Read my posts again and eventually use an online-translator. You'll see, that I only wanted to remove these active searchlights, not those statical ones made by you.

h.sie

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Old 05-10-10, 11:32 PM   #21
Anvart
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OK. Corrected.
Quote:
Originally Posted by h.sie
...
Read my posts again and eventually use an online-translator.[/SIZE]
...
h.sie

You have read this translator above...
... and do not hurry up to take offence...
I apologise, i not successfully have attached my answer to your reply.
It's general answer, not on your reply...
...
and about lit ships has been told tons of words in 2005 and 2006...
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Old 05-11-10, 12:56 AM   #22
h.sie
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Ok, "problem" solved. good to know it was an understanding problem.
I started playing and thinking about sh3 in late 2008, so I missed all those discussions about that topic.

Sailor Steves arguments sound logical to me and I'll make the mod according to his suggestions. But I am thankful for other constructive tips / informations regarding searchlights.
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Old 05-12-10, 11:44 AM   #23
Anvart
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Yes, Sailor Steves has own opinion... other users have other opinions...
There were many disputes on this question in early times...
I wished to remove completely all arms and searchlights (in dat-files) from lit ships, but users have not allowed to make it...
IIRC, i made it partially...
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