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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Planesman
![]() Join Date: Apr 2010
Location: Phoenix Arizona
Posts: 195
Downloads: 290
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Torpedoes in the news:
North Korea sinking of South Korean warship. Page has link to report in pdf format. http://news.bbc.co.uk/2/hi/world/asi...c/10131683.stm
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#17 |
Chief of the Boat
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What caught my eye was that list of acts of agression by NK
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#18 |
Planesman
![]() Join Date: Apr 2010
Location: Phoenix Arizona
Posts: 195
Downloads: 290
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We'll see if any punishment is applied this time.
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#19 |
Planesman
![]() Join Date: Apr 2010
Location: Phoenix Arizona
Posts: 195
Downloads: 290
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I created my first mission last nite. Its an MP escort mission to a German base in Shanghai. I tried to put in a mod so that I could modify the defsides.cfg file.
I also tried to make a MP campaign without much luck either. Will try again tonite.
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#20 |
Engineer
![]() Join Date: May 2010
Location: Unknown
Posts: 202
Downloads: 87
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"Pyongyang rejected the claim as a "fabrication" and threatened war if sanctions were imposed. "
I wonder what it would be like if they do declear war...
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-Kapitänleutnant Richard L. Römer ![]() |
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#21 |
Planesman
![]() Join Date: Apr 2010
Location: Phoenix Arizona
Posts: 195
Downloads: 290
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This is an interesting sailing game:
http://www.virtualskipper-game.com/
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![]() Last edited by danzig70; 08-12-10 at 10:42 AM. |
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#22 |
Planesman
![]() Join Date: Apr 2010
Location: Phoenix Arizona
Posts: 195
Downloads: 290
Uploads: 0
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I am in the process of editing the campaign files and defsides.cfg files for an alternate history campaign. The Dutch are allies (axis) which opens up a port in the Dutch East Indies so refueling and repairs can be done in Jakarta. China is an ally which opens up ports in Shanghai and Qingdao.
Japan, British Royal Navy are the pacific opponents (allies) and pacific missions will be centered around sinking their ships. Sub production is farmed out to Denmark, Finland, and Turkey so ports will be available there as well as upgrades. Japanese ships can be found on this forum and added into the campaign. Also, after delving into all things pirate, I think I will try and add a pirate option. Add small ports in out of the way islands or such for refuel and repair. You wont be able to enter home ports and will still be hunted by the allies. There may be a way to refuel food and fuel by disabling a merchant ship. Havent worked out the details yet.
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![]() Last edited by danzig70; 07-22-10 at 02:00 PM. |
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#23 | |
Ensign
![]() Join Date: Jul 2010
Location: Melbourne Australia
Posts: 226
Downloads: 7
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#24 |
Planesman
![]() Join Date: Apr 2010
Location: Phoenix Arizona
Posts: 195
Downloads: 290
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I am working on using NASA WorldWind http://worldwind.arc.nasa.gov/download.html to start the application as part of the Global Campaign that I have been working on. I think it would be great for MP matches. Its open source and start with the blue marble image and you can zoom in to view other layers. I have been keeping a development thread at a forum for another game but will try to keep this thread updated also. It is basically an html userinterface used to start applications via hyperlink.
For Sgt Raa: North Korea manufactures weapons for themselves and other countries such as Syria. That's why we are always trying to track their merchant ships leaving NK ports. Such as here http://www.guardian.co.uk/world/2009...hip-weapons-us or here http://www.reuters.com/article/idUSTRE55T1FX20090701
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![]() Last edited by danzig70; 07-23-10 at 02:12 PM. |
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#25 |
Planesman
![]() Join Date: Apr 2010
Location: Phoenix Arizona
Posts: 195
Downloads: 290
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Base image layer
![]() flag layer ![]() clicking on a flag will open that nation's page in the browser ![]() production layer ![]() clicking on a factory icon will open the factory's page ![]() unit layer ![]() battle layer. this will either direct you to the mission page/city page or starts game with that map loaded. ![]() and just for fun, Earth at night. ![]() I may make this as an aid for Multiplayer Campaigns.
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#26 |
Chief of the Boat
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That looks very interesting
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#27 |
Planesman
![]() Join Date: Apr 2010
Location: Phoenix Arizona
Posts: 195
Downloads: 290
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Thanks!
I also just figured out that you can take the external camera underwater. Its great.
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#28 | |
SUBSIM Newsman
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Yes, not the port itself but before the net and mines
Quote:
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#29 |
Planesman
![]() Join Date: Apr 2010
Location: Phoenix Arizona
Posts: 195
Downloads: 290
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Are there any command line switches that can be used with SH3? For example, there is a switch for setting the resolution as stated here: http://forums.guru3d.com/showthread.php?t=131431. It should be the same as selecting the shortcut to sh3.exe, clicking properties and editing the parameters. I could be wrong.
I was wondering if there were switches to load the game with a specific career and/or specific saved game. I am going to add links to the application below and would like to bypass the opening screen. That way if you save a game in the middle of the atlantic, for example, then by clicking on the hyperlink located in that grid you would start the game with that preloaded. I am going to either add a layer with the patrol grids or edit an existing layer with the patrol grid overlayed. Also, can someone take the full resolution image here http://commons.wikimedia.org/wiki/Fi...eans_12000.jpg, convert it to .png and upload it? Its a very large file and my laptop doesnt have enough RAM. Thanks!
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#30 |
Planesman
![]() Join Date: Apr 2010
Location: Phoenix Arizona
Posts: 195
Downloads: 290
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Im working on making the WorldWind program as a player aid. I am making a custom SH3 campaign in an alternate reality and will be mapping the content on the WW globe. For example, there will be a submarine icon which is linked to the shortcut for SH3. While SP missions will start in port, you can use this player aide to map out MP missions. I havent figured out if there are command line parameters to start SH3 with a specific mission or saved game loaded. But its a start.
I will also be including content for a free flight sim, Flight Gear and possibly free 3D s/w like gmax and Blender. For SH3 players, I have included the KM grid map. I am having a problem matching the land masses exactly which might be a projection problem. It is a work in progress. I will include a help file to explain how to change the lat/long of the icon to reflect your current location. ![]() ![]() Other layers include terrain and shaded relief images: ![]() ![]()
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![]() Last edited by danzig70; 10-28-10 at 12:00 PM. |
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