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#1 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Here we have a really simple mod that changes ALL the units in the stock SH5 campaign to ELITE.
FYI all units in all campaigns were set to "competent" with a select handful being "veteran". This includes aircraft, warships and freighters. Friendly units are also ELITE now. Changes were also made to the units sensors, weapons and tactics to allow them to be tougher. For instance in Black May all units will use late war sensors, tactics and weapons. In Happy times these sensors are set to early war. This mod is sure to increase the abilities of your enemies and should only be installed if your looking for a real challenge. Works great with my Feared Hunters and UHS mods if you want an additional layer or two of difficulty. Read me: -------------------- The Elite Campaign 1.1 - by ddrgn updated May 12, 2010 - patch 1.2 compatible -------------------- Special thanks to all the fine modders past and present. -------------------- Overview and goal: Increase the enemies abilities to sense and destroy you in the stock SH5 campiagn. Increased overall difficulty and better responses from your enemies. -------------------- Features of this mod: -All units (freighters, warships, aircraft) including friendly have been changed to ELITE -Sensors, tactics and weapons of all units (see above) increased. -------------------- Changes to 1.1: -Had to update the GroupTypeDef.cfg in Total Germany to be compatible with patch 1.2 Files changes (1 per each campaign folder): \Silent Hunter 5\data\Campaigns\CampaignProjects\(Campaign Name)\GroupTypeDefs.cfg -------------------- Install via JSGME. You have permission to use my mod in combinations with other mods as long as credit is shown in your readme. I would contact me for the latest version and help making sure the version is the best possible for your mod. Download: http://www.subsim.com/radioroom//dow...o=file&id=1813 -------------------- Good Hunting! -ddrgn
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 Last edited by ddrgn; 05-12-10 at 04:52 PM. |
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#2 |
Watch
![]() Join Date: Apr 2010
Location: Santee
Posts: 18
Downloads: 99
Uploads: 0
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gonna try it out
great job ![]() |
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#3 |
Watch
![]() Join Date: Jan 2008
Location: Bucharest, Romania
Posts: 20
Downloads: 185
Uploads: 0
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Your three mods should make for an interesting 100% realism experience. Can't wait to try it out
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#4 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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It sure is, those along with a nice UI by the DarkWraith and your good to go ;]
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Looks good
Have you tested the aircraft in elite mode ? In SH3 and IIRC 4 as well aircraft set to elite didnt attack If thats a fixed feature then alls well ![]() |
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#6 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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![]() Quote:
Some aircraft attack and some don't. I am not sure this has anything to do with the crew-ratings. I will start testing each aircraft and report. I don't remember which ones we got working in stock and which ones didn't. Setting them to ELITE didn't change anything in regards to them attacking from what I saw in past experiences. EDIT: the a/c I got attacking in stock with no problems are the _BR FB Hurricane Mk.IIc. Set at ELITE with 300 ft altitude and they attacked us with pretty good accuracy. My single mission Convoy ON-115 has those aircraft working and attacking.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#7 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Updated for patch compatibility, download version 1.1.
See OP.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#8 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Thank you
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What we do in life echoes in Eternity |
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#9 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Excellent and thank you, good to see some of my mods still being used
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#10 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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So, this mod throws off variations of AI states..All of them?
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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