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Old 04-28-10, 12:17 PM   #1
ddrgn
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Default [REL] The Elite Campaign

Here we have a really simple mod that changes ALL the units in the stock SH5 campaign to ELITE.

FYI all units in all campaigns were set to "competent" with a select handful being "veteran".

This includes aircraft, warships and freighters. Friendly units are also ELITE now.

Changes were also made to the units sensors, weapons and tactics to allow them to be tougher.

For instance in Black May all units will use late war sensors, tactics and weapons.

In Happy times these sensors are set to early war.

This mod is sure to increase the abilities of your enemies and should only be installed if your looking for a real challenge.

Works great with my Feared Hunters and UHS mods if you want an additional layer or two of difficulty.

Read me:

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The Elite Campaign 1.1 - by ddrgn
updated May 12, 2010 - patch 1.2 compatible

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Special thanks to all the fine modders past and present.

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Overview and goal:

Increase the enemies abilities to sense and destroy you in the stock SH5 campiagn.
Increased overall difficulty and better responses from your enemies.

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Features of this mod:

-All units (freighters, warships, aircraft) including friendly have been changed to ELITE
-Sensors, tactics and weapons of all units (see above) increased.

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Changes to 1.1:

-Had to update the GroupTypeDef.cfg in Total Germany to be compatible with patch 1.2


Files changes (1 per each campaign folder):

\Silent Hunter 5\data\Campaigns\CampaignProjects\(Campaign Name)\GroupTypeDefs.cfg

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Install via JSGME.

You have permission to use my mod in combinations with other mods as long as credit is shown in your readme.
I would contact me for the latest version and help making sure the version is the best possible for your mod.

Download: http://www.subsim.com/radioroom//dow...o=file&id=1813

--------------------

Good Hunting!
-ddrgn

Last edited by ddrgn; 05-12-10 at 04:52 PM.
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Old 04-28-10, 12:24 PM   #2
subaxe
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gonna try it out
great job
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Old 04-28-10, 12:34 PM   #3
SKLR
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Your three mods should make for an interesting 100% realism experience. Can't wait to try it out
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Old 04-28-10, 12:48 PM   #4
ddrgn
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Quote:
Originally Posted by SKLR View Post
Your three mods should make for an interesting 100% realism experience. Can't wait to try it out
It sure is, those along with a nice UI by the DarkWraith and your good to go ;]
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Old 04-28-10, 01:26 PM   #5
bigboywooly
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Looks good
Have you tested the aircraft in elite mode ?
In SH3 and IIRC 4 as well aircraft set to elite didnt attack
If thats a fixed feature then alls well
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Old 04-28-10, 01:31 PM   #6
ddrgn
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Quote:
Originally Posted by bigboywooly View Post
Looks good
Have you tested the aircraft in elite mode ?
In SH3 and IIRC 4 as well aircraft set to elite didnt attack
If thats a fixed feature then alls well
Funny you say that.

Some aircraft attack and some don't.

I am not sure this has anything to do with the crew-ratings.

I will start testing each aircraft and report. I don't remember which ones we got working in stock and which ones didn't.

Setting them to ELITE didn't change anything in regards to them attacking from what I saw in past experiences.

EDIT: the a/c I got attacking in stock with no problems are the _BR FB Hurricane Mk.IIc. Set at ELITE with 300 ft altitude and they attacked us with pretty good accuracy.

My single mission Convoy ON-115 has those aircraft working and attacking.
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Old 05-12-10, 04:54 PM   #7
ddrgn
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Updated for patch compatibility, download version 1.1.

See OP.
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Old 09-18-10, 04:59 AM   #8
tonschk
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Thank you ddrgn, I think this is must to have Mod
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Old 09-18-10, 04:03 PM   #9
ddrgn
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Quote:
Originally Posted by tonschk View Post
Thank you ddrgn, I think this is must to have Mod
Excellent and thank you, good to see some of my mods still being used
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Old 09-18-10, 04:20 PM   #10
DavyJonesFootlocker
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So, this mod throws off variations of AI states..All of them?
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