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Old 06-11-10, 03:11 PM   #16
rada660
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Originally Posted by Karle94 View Post
Just got the South Dakota ready to sail. Here`s some pictures:




im sorry to say but you make a mistake with the south dakota ( or maybe im just very blind or its the camera angle which fail me ) but the south dakota only have 4 dual 5" turret on each side not 5, and they are set that way '. .' ( the ' is a turret over the . which is another turret 1 stage lower ) and if im not mistaken you set 5 turret this way '. '.-

so let me quote from wikipedia as in the secondary armement ( the dual 5" im talking about ) :
Because South Dakota was built as a fleet flagship, the extra command and control space needed for these duties necessitated that the secondary battery be limited to sixteen 5-in (127 mm) 38 caliber Mark 12 guns in eight Mark 28 Mod 0 dual mounts, four on either side of the superstructure.

Its was the USS massachusetts, USS Alabama and USS indiana which had 5 turret, but those where late version, the USS South Dakota was basicly made for Flagship operation so needed space for their control that why only 4 turret but correct me if im wrong no personnal harm intend :P

or if you want to keep 5 turret youll have to compact them a bit :P
here 1 linik to picture of the USS massachusetts secondary armement :
http://upload.wikimedia.org/wikipedi...28BB-59%29.jpg
and one of the indiana:
http://upload.wikimedia.org/wikipedi...28BB-58%29.jpg

but if you cant make them more compact its nto a big deal, i dotn want too look like a nerd knowing everything, and i dont know how to mod, its was onyl some fact i was saying there

Last edited by rada660; 06-11-10 at 03:25 PM.
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Old 06-11-10, 03:58 PM   #17
Karle94
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Originally Posted by rada660 View Post
im sorry to say but you make a mistake with the south dakota ( or maybe im just very blind or its the camera angle which fail me ) but the south dakota only have 4 dual 5" turret on each side not 5, and they are set that way '. .' ( the ' is a turret over the . which is another turret 1 stage lower ) and if im not mistaken you set 5 turret this way '. '.-

so let me quote from wikipedia as in the secondary armement ( the dual 5" im talking about ) :
Because South Dakota was built as a fleet flagship, the extra command and control space needed for these duties necessitated that the secondary battery be limited to sixteen 5-in (127 mm) 38 caliber Mark 12 guns in eight Mark 28 Mod 0 dual mounts, four on either side of the superstructure.

Its was the USS massachusetts, USS Alabama and USS indiana which had 5 turret, but those where late version, the USS South Dakota was basicly made for Flagship operation so needed space for their control that why only 4 turret but correct me if im wrong no personnal harm intend :P

or if you want to keep 5 turret youll have to compact them a bit :P
here 1 linik to picture of the USS massachusetts secondary armement :
http://upload.wikimedia.org/wikipedi...28BB-59%29.jpg
and one of the indiana:
http://upload.wikimedia.org/wikipedi...28BB-58%29.jpg

but if you cant make them more compact its nto a big deal, i dotn want too look like a nerd knowing everything, and i dont know how to mod, its was onyl some fact i was saying there
Actually, the entire ship is modelled after the Massachusets.
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Old 06-11-10, 05:00 PM   #18
rada660
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Originally Posted by Karle94 View Post
Actually, the entire ship is modelled after the Massachusets.
oh i see hmm good point here, but now i got this little problem in texturing, maybe you could fix that for me



as you can see the 2 main turret got a somewhat different texture, what i know that the turret we can use and shoot with have the correct texture you setted but the 2 other turret dont have the texture why? and how to fix
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Old 06-11-10, 05:17 PM   #19
Karle94
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Originally Posted by rada660 View Post
oh i see hmm good point here, but now i got this little problem in texturing, maybe you could fix that for me



as you can see the 2 main turret got a somewhat different texture, what i know that the turret we can use and shoot with have the correct texture you setted but the 2 other turret dont have the texture why? and how to fix
Do you have any mods that will change the textures of the stock 16 inch guns? if so run them before this mod.
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Old 06-11-10, 06:01 PM   #20
rada660
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here in order the mod i normally use right now :
TMO 1.9
Poul-sound ( for better sound )
EAX ( patch to poul-sound )
new ship + yamato AA fix
Shell splash mod ( bigger splash for bigger shell )
South dakota ( or what ever the ship mod i use )

yet its not only happen to the south dakota, its was happening to Iowa and north carolina and then samethnig for your other ship the montana
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Old 06-11-10, 06:30 PM   #21
Karle94
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Quote:
Originally Posted by rada660 View Post
here in order the mod i normally use right now :
TMO 1.9
Poul-sound ( for better sound )
EAX ( patch to poul-sound )
new ship + yamato AA fix
Shell splash mod ( bigger splash for bigger shell )
South dakota ( or what ever the ship mod i use )

yet its not only happen to the south dakota, its was happening to Iowa and north carolina and then samethnig for your other ship the montana
The only mods I see that can change the files are TMO and new ships + Yamato AA fix. Try it without them. If it doesn`t work, then open the Guns_Radar_03.dat in data/Library/ShipParts in the main SH4 folder with S3D and see if there is a cammo texture there. Also none of my mods are compatible with TMO, RFB and FOTRS.

Last edited by Karle94; 06-11-10 at 06:42 PM.
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Old 06-11-10, 08:51 PM   #22
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you were right its was the new ship + yamato AA fix which make the gun texture messed up, thx, its fixed now
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Old 06-14-10, 02:03 PM   #23
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Default Not compatible with FOTRS?

I've been using your excellent Montana mod: LOVE IT!

It seems to work fine with FOTRS v1.3? Why do you believe it is incompatible with that Supermod? Campaigns seem to work fine; missions with the Montana sometimes start with the ship underwater and unable to fire or move, but otherwise it works fine. I've been playing with it all morning in FOTRS v. 1.3.
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Old 06-14-10, 06:58 PM   #24
Karle94
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Originally Posted by Senor_Droolcup View Post
I've been using your excellent Montana mod: LOVE IT!

It seems to work fine with FOTRS v1.3? Why do you believe it is incompatible with that Supermod? Campaigns seem to work fine; missions with the Montana sometimes start with the ship underwater and unable to fire or move, but otherwise it works fine. I've been playing with it all morning in FOTRS v. 1.3.
Well the only way to know is to test it with all the supermods. I do believe that if you try it with RFB and TMO you won`t have any crew members.
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Old 07-01-10, 08:12 PM   #25
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Montana don't work in SH4 1.5 career mode. She does not show up in the list of subs. What is the problem? Help me.
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Old 07-02-10, 04:49 AM   #26
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Originally Posted by Noor View Post
Montana don't work in SH4 1.5 career mode. She does not show up in the list of subs. What is the problem? Help me.
Are you sure you have only 1.5? If you have any mods such as RSRDC, TMO, RFB or FOTRS this mod will not work.
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Old 07-02-10, 02:18 PM   #27
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I am absolutely sure, i have only 1.5 + playable iowa.
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Old 07-02-10, 02:24 PM   #28
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I am absolutely sure, i have only 1.5 + playable iowa.
That says everything. You can`t have two playable ship mods at the same time as the last mod will overwrite all the files enabled from the first. If you have the Iowa after the Montana then I will reccomend that you deactivate it.
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Old 07-14-10, 02:40 AM   #29
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I absolutely love the mod. But, I'm running it under RFB 2.0 mod, and everytime I get close to a large land mass, or like tonight, a large task-force, it either throws my puter in a loop, or crashes out right. Possibly be my graphics card?

Can I run the RFB Montana class without RFB engaged?
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Old 07-14-10, 03:48 AM   #30
Karle94
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Quote:
Originally Posted by Mauser KAR98K View Post
I absolutely love the mod. But, I'm running it under RFB 2.0 mod, and everytime I get close to a large land mass, or like tonight, a large task-force, it either throws my puter in a loop, or crashes out right. Possibly be my graphics card?

Can I run the RFB Montana class without RFB engaged?
None of my mods are compatible with any super mods such as RFB, TMO, FOTRS, Battle for the Baltics and We dive at dawn etc.
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