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Old 04-14-10, 05:30 AM   #16
Paul Riley
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Originally Posted by frau kaleun View Post
There's also an icon for manning the deck gun yourself in the left-hand slideout stations panel - that's what I use to get there. Is that kaput along with your F10 shortcut?
Yes,the F10 shortcut doesnt work anymore,and I am only able to man the flak gun/s by pressing 'T' I think it is.Shouldnt matter,I dont man the guns anyway,I have the crew do that for me.
Dont understand why GWX removed the AP rds though.After hitting a ship once,or twice,or thrice,or fourfold,it sometimes seems to take ages to finally take it down with the gun (HE rds).
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Old 04-14-10, 07:37 AM   #17
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IIRC the HE and AP had the same damage rating (or pretty similar) in stock/vanilla.
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Old 04-14-10, 07:47 AM   #18
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Originally Posted by Sailor Steve
In-game? I sink ships with GWX's HE loadout all the time. I don't see what the problem is.
Can't speak for anyone else, but the problem I was hoping to address was the inability of the crew to start loading the deck gun ammo after manning the gun, without me having to go to the gun myself and select HE ammo because they're hard-coded to load AP first and there isn't any.

I have no concerns about the effectiveness of HE vs AP ammo when it comes to blowing holes in merchants.

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Originally Posted by pickinthebanjo
Really? I just tried it to see if I could get a couple of star shells. No star shells but they show up in WM and I also stuck some AP in there to see how much better they work, I stuck 20 in and they were the first loaded shell and I got to use all 20 but then had to switch to HE because thats all that shows up.
But There were still 220HE left after the 20 AP I fired and thats the ammount I set it for
Hmm... well, I will try it again then on the next patrol and see what happens. Maybe I miscounted, as I only tried to add 1 AP round they might indeed have loaded it and fired it first and I didn't catch it.

Did they fire on command when you ordered it without you having to man the station yourself first? That's all I want.
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Old 04-14-10, 07:52 AM   #19
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Originally Posted by frau kaleun View Post
Can't speak for anyone else, but the problem I was hoping to address was the inability of the crew to start loading the deck gun ammo after manning the gun, without me having to go to the gun myself and select HE ammo because they're hard-coded to load AP first and there isn't any.

but it sure isn't an awful lot of work to first man the deck-gun and then to F10 and click once.
always one of the first things I do when leaving base (as for disabling the automatic torp-load and for enabling the navmap help-tool)
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Old 04-14-10, 08:00 AM   #20
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but it sure isn't an awful lot of work to first man the deck-gun and then to F10 and click once.
always one of the first things I do when leaving base (as for disabling the automatic torp-load and for enabling the navmap help-tool)
Like Paul, I can't use the F10 key to go to the station. I think maybe it's the hi-res fix that disables this key? I don't know, but it doesn't work for me any more.

I can get there from the icon on the sliding stations panel, but it would still be nice if the crew would load the gun on their own. I have enough to think about at the start of a patrol without pre-loading the gun for them.

enabling the navmap help-tool - I don't even know what this refers to, is this the ? icon on the navmap slide-down tools menu that doesn't seem to do anything when I click it? I guess there's a way to make it do something?
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Old 04-14-10, 08:15 AM   #21
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enabling the navmap help-tool - I don't even know what this refers to, is this the ? icon on the navmap slide-down tools menu that doesn't seem to do anything when I click it? I guess there's a way to make it do something?

you are absolutely right.
it helps in a way that you get the 360°-bearings to most of the tools (ruler, own course, circle, protractor) when enabled.
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Old 04-14-10, 08:25 AM   #22
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you are absolutely right.
it helps in a way that you get the 360°-bearings to most of the tools (ruler, own course, circle, protractor) when enabled.
How do I enable it? Or maybe I have and just haven't noticed.

If I zoom up real close on myself on the map, I get the big circle around my boat with the bearings on it. Is that what you're talking about?

It's entirely possible it's enabled and I just don't know it. Is there something special I have to do at the beginning of each patrol?
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Old 04-14-10, 08:39 AM   #23
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Catching up on this has reminded me of something else.

If the crew were to automatically load the first shell they would commence firing, depleting your ammo level in little to no time.

Now bear in mind the low number of shells you were given at the outset of a patrol (prior to my additional ammo mod), look at a merchant through your UZO and press the space bar.....notice how rapidly the crew fire the deck gun, observe how innacurate they can be and most importantly, look at how quickly your ammo stocks diminish.
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Old 04-14-10, 08:47 AM   #24
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Catching up on this has reminded me of something else.

If the crew were to automatically load the first shell they would commence firing, depleting your ammo level in little to no time.
That's certainly something to consider.

Altho typically I don't give the order to commence firing until I've got the target either locked in the UZO or I'm looking at it through the binocs, and I'm pretty good at getting the boat into range and position first and matching speed to stay there. So generally I've done everything I know to set us up to give them a good shelling, and I order "Feuer Frei," and then nothing happens because I haven't gone to the station and clicked on the ammo to get the loading started. That's what I find frustrating.

Yeah it may take them a couple shots to "find their range" but usually I'm happy with the gunners' performance overall, I rarely man the gun myself unless I'm really bored. So having to go to the station just to load ammo is kind of a PITA for me.
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Old 04-14-10, 10:26 AM   #25
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hen on the next patrol and see what happens. Maybe I miscounted, as I only tried to add 1 AP round they might indeed have loaded it and fired it first and I didn't catch it.

Did they fire on command when you ordered it without you having to man the station yourself first? That's all I want.
I was firing at a german Type 34 so I don't think they would have fired anyway, but I jumped on it and it was the first loaded shell (I think. After 20 rounds I switched to HE and still had 220 (The amount I took))
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Old 04-14-10, 12:40 PM   #26
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How do I enable it? Or maybe I have and just haven't noticed.

just by clicking once onto the question-mark in navmap-view. if you like I load a screen-shot.
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Old 04-14-10, 01:06 PM   #27
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just by clicking once onto the question-mark in navmap-view. if you like I load a screen-shot.
Okay, thanks, I've done that, I guess I was just expecting some kind of popup "help" window with info about the different tools or something. I'll have to play with the map without clicking and then again after to see what I get that's different.

I've only recently begun using more of the map tools like the protactor and such to see what they can do that's better then me just drawing straight lines and eyeballing things.
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Old 04-14-10, 01:22 PM   #28
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Originally Posted by frau kaleun View Post
Okay, thanks, I've done that, I guess I was just expecting some kind of popup "help" window with info about the different tools or something. I'll have to play with the map without clicking and then again after to see what I get that's different.

I've only recently begun using more of the map tools like the protactor and such to see what they can do that's better then me just drawing straight lines and eyeballing things.

a lot of the calculations I make with the help of the map-tools and pretend to be navigations and weapons officer simultanously
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Old 04-16-10, 05:25 AM   #29
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AP is for cruisers, and up.
Your little 88mm or 105mm (3½ inch or 4 inch) wouldn't even make a dent.
That's what destroyers (and you) have torpedoes for.
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Old 04-16-10, 05:30 AM   #30
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AP is for cruisers, and up.
Your little 88mm or 105mm (3½ inch or 4 inch) wouldn't even make a dent.
That's what destroyers (and you) have torpedoes for.
I thought AP rds could be used against any target?.Blow holes with the AP rds below the waterline? This is AFTER a torpedo attack I might add,in which case the ship should have sustained at least SOME catastrophic damage (ships shouldnt have holes in them whichever way you look at it).Sometimes they take SO long to go down,even after multiple torpedo attacks
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