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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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![]() Quote:
Personally I think this one is extra cool. |
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#17 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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Air dropped depth charges are already in the game, and if you dive, planes will already attack your last known position and drop their bombs/DC's. In this case you'd prefer them to have bombs
![]() edit - assuming your using my attack mod This is just one of my little side projects while I wait for the next patch before I go back to the attack mod. Tho some of my projects are going to be part of it. When I was testing with that merchant they never scored a hit .. but later on I got a nice solid hit on the Bismark with one.. not in the rudder.. maybe next time ![]() As far as having to get the planes to line up .. etc etc .. the devs already had most of this in. I think they just gave up part way through. Last edited by wamphyri; 04-11-10 at 02:37 PM. |
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#18 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
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Hi
Don't forget to explain how to avoid them too ![]() Good idea, this mod ![]() |
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#19 |
Sailor man
![]() Join Date: Apr 2007
Posts: 45
Downloads: 25
Uploads: 0
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Also the game has already been modded to go to the end of the war so the new
ASW technolgies would be good to see.
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"If all else fails immortality can be obtained by through spectacular error" John Kenneth Galbroith |
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#20 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
Uploads: 0
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add a few straight runners too, and put them under a Swordfish...
Bismarck...
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#21 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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Well so far the only issue now is that 95% of the time the darn torps won't run when they hit the water. They go forwards with the momentum they had from the plane then slow down and stop. Because of this behavior I often see that if a slow plane drops a torp then it just falls and sinks to the bottom where as with a fast plane the "dive planes" of the torp are able to keep it at the surface. But sometimes I get one that runs and have a few screenies of the bismark getting hit.
It's been a frustrating one that's for sure but with the next patch soon upon us I'll wait and see if there's any hidden/unknown changes that might help in our favor. |
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#22 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
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Interesting stuff, like the sound of this, why not, swordfish torpedo bombers, like it, nice work, look forward to it.
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