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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
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Probably the biggest problem in the new approach is that being human beings are very random and need to be given a huge amount of animations and phrases to appear realistic, interesting and not just annoyingly repetitive, its a costly business adding "crew" to a subsim. Now we have a half size crew who never ever sleeps, tires or dies and that's a shame as it detracts from the atmosphere to a degree.
Don't get me wrong I'm not saying it is the wrong approach, the human element has been a key one long missing from simulation in general, but like so many other ideas in the game the feature was not given the correct budget/devtime to come to full fruition. I am sure that the devs had great goals for this aspect, a close look at the number of unused speech files lays testament to that, in time who knows what may be patched in and what our wonderful mod teams may add.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. Last edited by Sonarman; 04-03-10 at 06:35 PM. |
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#17 | |
Pacific Aces Dev Team
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![]() Quote:
![]() Firstly, I would have to emphasise my use of "as a generalisation". Secondly, I would have to clarify that my sloppy use of "gamer" did not mean "console gamers" but anyone who is not a hard core simmer. Thirdly, if your survey is correct I would have to question whether everyone on these forums is a hard core "simmer". ![]()
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"You need to put your behind in the past". Kumba |
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#18 |
Born to Run Silent
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Yeah, but not boring to "walk around the U-boat" which is the statement I wanted to address.
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SUBSIM - 26 Years on the Web |
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#19 | |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
Uploads: 0
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![]() Quote:
but you is sure one of the few! ![]() ![]() ![]()
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Life, Liberty and Property! |
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